12174 cards found
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Dawn's Truce

Dawn's Truce {1}{W}

Instant
Gift a card
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
  • Bloomburrow Promos 9p 9s
  • Bloomburrow 9 295
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Dawnbringer Cleric (Alchemy)

Dawnbringer Cleric (Alchemy) {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/4
Related card: Dawnbringer Cleric
Dawnfeather Eagle

Dawnfeather Eagle {4}{W}

Creature - Bird
Flying
When Dawnfeather Eagle enters, creatures you control get +1/+1 and gain vigilance until end of turn.
3/3
  • Kaladesh Remastered
  • Aether Revolt 14 14†
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Dawnhart Geist

Dawnhart Geist {1}{W}

Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."
1/3
Dawnhart Mentor

Dawnhart Mentor {2}{G}

Creature - Human Warlock
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
Dawnhart Rejuvenator

Dawnhart Rejuvenator {3}{G}

Creature - Human Warlock
When Dawnhart Rejuvenator enters, you gain 3 life.
{T}: Add one mana of any color.
"Wherever there is life, there is power for one who knows the old ways."
2/4
Dawnhart Wardens

Dawnhart Wardens {1}{G}{W}

Creature - Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
"The balance of day and night is shattered. We must find the Moonsilver Key."
3/3
Dawning Angel

Dawning Angel {4}{W}

Creature - Angel
Flying
When Dawning Angel enters, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, Siege of the Bone Spire
3/2
Dawntreader Elk

Dawntreader Elk {1}{G}

Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Silent as winter snow, it seeks wild places unspoiled by the walking dead.
2/2
Related card: Garruk, Wrath of the Wilds
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white.
Whenever another creature you control enters or dies, you gain 1 life.
2/*
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
"This must not become common knowledge. The consequences of such a spell are too great. Lock it away in the restricted archive, and destroy its record in the catalog."
—Director Taiva, to Isabough
Related card: Key to the Archive
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3
Daybreak Charger

Daybreak Charger {1}{W}

Creature - Unicorn
When Daybreak Charger enters, target creature gets +2/+0 until end of turn.
It's often mistaken for the coming dawn as it gallops across the horizon.
3/1
Daybreak Chimera

Daybreak Chimera {3}{W}{W}

Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white.
Flying
3/3
  • Theros Beyond Death
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Daysquad Marshal

Daysquad Marshal {3}{W}

Creature - Human Soldier
When Daysquad Marshal enters, create a 1/1 white Human Soldier creature token.
"The night emboldens many monsters, but the mightiest will attack in broad daylight."
3/3
  • Ikoria: Lair of Behemoths
Dazzling Denial

Dazzling Denial {1}{U}

Instant
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
Maintaining brilliant plumage isn't just a statement. It's a tactic.
  • Bloomburrow
Dazzling Flameweaver

Dazzling Flameweaver {2}{B}{R}

Creature - Lizard Warlock
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
4/4
Related cards: Blade Juggler Body Count Dead Revels Drill Bit Hackrobat Light Up the Stage Rafter Demon Rix Maadi Reveler Skewer the Critics Spawn of Mayhem Spikewheel Acrobat
  • Alchemy: Bloomburrow
Dazzling Lights

Dazzling Lights {U}

Instant
Target creature gets -3/-0 until end of turn.
Surveil 2.
Dazzling Ramparts

Dazzling Ramparts {4}{W}

Creature - Wall
Defender
{1}{W}, {T}: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
0/7
  • Khans of Tarkir
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
  • Duskmourn: House of Horror Promos 3pa 3sa
  • Duskmourn: House of Horror 3a 334a
Dead Drop

Dead Drop {9}{B}

Sorcery
Delve
Target player sacrifices two creatures.
Got a diving lesson
—Sultai expression meaning "was fed to the crocodiles"
  • Khans of Tarkir