28967 cards found
Splinter

Splinter {2}{G}{G}

Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Splinter Twin

Splinter Twin {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
Splinterfright

Splinterfright {2}{G}

Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
Splintering Wind

Splintering Wind {2}{G}{G}

Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control.
  • Alliances
Split Decision

Split Decision {1}{U}

Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Split Screen

Split Screen {4}

Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
Split the Party

Split the Party {3}{U}{U}

Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
  • Adventures in the Forgotten Realms
Split the Spoils

Split the Spoils {2}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
"That half is yours. These halves are mine."
Related card: Split the Spoils (Alchemy)
Split the Spoils (Alchemy)

Split the Spoils (Alchemy) {1}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Related card: Split the Spoils
  • Alchemy Horizons: Baldur's Gate
Split-Tail Miko

Split-Tail Miko {1}{W}

Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
"I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend."
1/1
  • Betrayers of Kamigawa
Splitting Headache

Splitting Headache {3}{B}

Sorcery
Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.
All faeries delve for dreams. But not all wait for their victims to fall asleep.
  • Shadowmoor
Splitting Slime

Splitting Slime {3}{G}{G}

Creature - Ooze
{4}{G}{G}: Monstrosity 3.
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime.
3/3
Splitting the Powerstone

Splitting the Powerstone {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card.
As the glowing stone broke apart, so too did the last shred of the brothers' bond.
Related card: Splitting the Powerstone (Alchemy)
  • The Brothers' War
Splitting the Powerstone (Alchemy)

Splitting the Powerstone (Alchemy) {2}{U}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens.
Draw a card.
Related card: Splitting the Powerstone
  • The Brothers' War
Spoils of Adventure

Spoils of Adventure {4}{W}{U}

Instant
This spell costs {1} less to cast for each creature in your party.
You gain 3 life and draw three cards.
Survival itself is no small reward.
Spoils of Blood

Spoils of Blood {B}

Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
"There are always leftovers."
—Derecht, flesh carver
  • Commander 2014
Spoils of Evil

Spoils of Evil {2}{B}

Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
"Virtue has its rewards, as does its opposite."
—Lim-Dûl, the Necromancer
  • Ice Age
Spoils of Victory

Spoils of Victory {2}{G}

Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Spoils of War

Spoils of War {X}{B}

Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
"This is the fun part!"
—Ib Halfheart, Goblin Tactician
  • Ice Age
Spoils of the Hunt

Spoils of the Hunt {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
"Every coin helps rebuild the town they destroyed."
  • Adventures in the Forgotten Realms
Spoils of the Vault

Spoils of the Vault {B}

Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Spontaneous Artist

Spontaneous Artist {3}{R}

Creature - Human Rogue
When Spontaneous Artist enters the battlefield, you get {E}.
Pay {E}: Target creature gains haste until end of turn.
Graffiti of the "leaking spire" symbol is found wherever the renegades have been.
3/3
  • Kaladesh
Spontaneous Combustion

Spontaneous Combustion {1}{B}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
"Heat of battle" is usually a metaphor.
Spontaneous Flight

Spontaneous Flight {2}{W}

Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
"Amazing! And I was only trying to teach her to sit!"
  • Ikoria: Lair of Behemoths
Spontaneous Generation

Spontaneous Generation {3}{G}

Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
  • Mercadian Masques