29661 cards found
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ {1}{R}{W}

Legendary Creature - Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."
1/5
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
White Glove Gourmand

White Glove Gourmand {2}{W}{B}

Creature - Human Noble
When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
"Here's to us! It's time we move beyond beef!"
2/2
  • Fallout 124 652
Young Deathclaws

Young Deathclaws {2}{B}{G}

Creature - Lizard Mutant
Menace
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
4/2
  • Fallout 125 653
Agility Bobblehead

Agility Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Behemoth of Vault 0

Behemoth of Vault 0 {6}

Artifact Creature - Robot
Trample
When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.
When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6/6
  • Fallout 127 655
Brotherhood Vertibird

Brotherhood Vertibird {3}

Artifact - Vehicle
Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2
As tough as the armored troops it carries.
*/4
C.A.M.P.

C.A.M.P. {3}

Artifact - Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.
Fortify {3}
  • Fallout 129 657
Charisma Bobblehead

Charisma Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot {3}

Legendary Artifact Creature - Robot
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2/1
Endurance Bobblehead

Endurance Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Expert-Level Safe

Expert-Level Safe {2}

Artifact
When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
  • Fallout 133 661
Intelligence Bobblehead

Intelligence Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.
Luck Bobblehead

Luck Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Mister Gutsy

Mister Gutsy {2}

Artifact Creature - Robot Soldier
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.
1/1
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine {3}

Artifact
{1}, {T}: Create a Food token.
Whenever you sacrifice a Food, create a tapped Treasure token.
Nuka-Nuke Launcher

Nuka-Nuke Launcher {2}

Artifact - Equipment
Equipped creature gets +3/+0 and has intimidate.
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
Perception Bobblehead

Perception Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Recon Craft Theta

Recon Craft Theta {4}

Artifact - Vehicle
Flying
When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever Recon Craft Theta attacks, proliferate.
Crew 2
4/4
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
  • Fallout 142 670
Strength Bobblehead

Strength Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Survivor's Med Kit

Survivor's Med Kit {1}

Artifact
{1}, {T}: Choose one that hasn't been chosen —
• Stimpak — Draw a card.
• Fancy Lads Snack Cakes — Create a Food token.
• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
  • Fallout 144 672