29335 cards found
Secrets of the Key

Secrets of the Key {U}

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback {3}{U}
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Shadowbeast Sighting

Shadowbeast Sighting {3}{G}

Sorcery
Create a 4/4 green Beast creature token.
Flashback {6}{G}
"Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else."
—Paulin, trapper of Somberwald
Shady Traveler
Stalking Predator

Shady Traveler {2}{B}

Creature - Human Werewolf
Menace
Daybound
The stranger spoke to no one, and the townspeople gladly returned the favor.
2/3
Card has other part: Stalking Predator
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)
Shipwreck Sifters (Alchemy)

Shipwreck Sifters (Alchemy) {1}{U}

Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1/2
Related card: Shipwreck Sifters
  • Innistrad: Midnight Hunt
Siege Zombie

Siege Zombie {1}{B}

Creature - Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
A barricade only buys time. So the wealthy buy more barricades.
2/2
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Vanguard

Sigarda's Vanguard {4}{W}

Creature - Angel
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3/3
  • Midnight Hunt Commander 8 46
Sigarda, Champion of Light

Sigarda, Champion of Light {1}{G}{W}{W}

Legendary Creature - Angel
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
"Begone, moon-cursed! These folk are no prey of yours."
3/3
Related card: Celestial Vault
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
"We fight together! In Sigarda's name, ready your weapons!"
3/3
  • Midnight Hunt Commander 29 67
Silver Bolt

Silver Bolt {1}

Artifact
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
"When a werewolf charges, you'll only have time for one shot. Best make it count."
—Captain Eberheart
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Skaab Wrangler

Skaab Wrangler {1}{U}

Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.
2/1
Slaughter Specialist

Slaughter Specialist {1}{B}

Creature - Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
From every kill, a gruesome trophy.
3/3
Related card: Xander's Wake
Slogurk, the Overslime

Slogurk, the Overslime {1}{G}{U}

Legendary Creature - Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Smoldering Egg
Ashmouth Dragon

Smoldering Egg {1}{R}

Creature - Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
0/4
Card has other part: Ashmouth Dragon
Snarling Wolf

Snarling Wolf {G}

Creature - Wolf
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
"Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
1/1
Somberwald Beastmaster

Somberwald Beastmaster {6}{G}

Creature - Human Ranger
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
1/1
Soul-Guide Gryff

Soul-Guide Gryff {4}{W}

Creature - Hippogriff Spirit
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.
3/4
Spectral Adversary

Spectral Adversary {1}{U}

Creature - Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1