34859 cards found
Djeru's Resolve

Djeru's Resolve {W}

Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2}
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."
Dog Umbra

Dog Umbra {1}{W}

Enchantment - Aura
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor.
  • Modern Horizons 3
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
  • Duskmourn: House of Horror Promos 4pa 4sa
  • Duskmourn: House of Horror 4a 335a
Dominaria's Judgment

Dominaria's Judgment {2}{W}

Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Don't Move

Don't Move {3}{W}{W}

Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
"Keep absolutely still. Its vision is based on movement."
—Alan Grant
  • Jurassic World Collection 1 27
Doomskar

Doomskar {3}{W}{W}

Sorcery
Destroy all creatures.
Foretell {1}{W}{W}
The realms crashed together, with Bretagard at the center of the calamity.
Double Dip

Double Dip {4}{W}

Instant
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
In a duel and taking a lickin' . . .
  • Unglued
Dragon Scales

Dragon Scales {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
  • Scourge
Dragon's Presence

Dragon's Presence {2}{W}

Instant
Dragon's Presence deals 5 damage to target attacking or blocking creature.
"The Ancestor Dragon appeared atop the clouds, amid shattering mountains and sundering earth."
—Jiang Yanggu's travelogue
Dragoon's Lance

Dragoon's Lance {1}{W}

Artifact - Equipment
Job select
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip {4}
  • Final Fantasy
Draw Team Lines

Draw Team Lines {2}{W}{W}

Sorcery
Team Cloudspire — Destroy all creatures with power 4 or greater.
Team Speed Demons — Return all creature cards with power 3 or less from your graveyard to the battlefield.
  • Unknown Event
Drawn Together

Drawn Together {2}{W}{W}

Enchantment
As this enchantment enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
"My Pete Venters theme deck is nearly complete. Then I shall be unstoppable! Bwahahahaaa!"
—Pete Venters
  • Unhinged
Dreadful Apathy

Dreadful Apathy {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
Drive to Work

Drive to Work {W}

Instant
Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.
  • Unknown Event
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Drought

Drought {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
  • Ice Age
Dual-Sun Technique

Dual-Sun Technique {1}{W}

Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
"Haste begets blunder. Be patient, Aora. As the sun rises, you will yet earn your second blade."
—Master Iridiss
  • Edge of Eternities
Dub

Dub {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
"Rise, knight of New Benalia."
Due Diligence

Due Diligence {2}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
  • Murders at Karlov Manor
Due Respect

Due Respect {1}{W}

Instant
Permanents enter tapped this turn.
Draw a card.
"A display of humility is required of those who still possess such frailties."
—Elesh Norn, Grand Cenobite
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
"Excellent! Using your superior agility against an older opponent."
—Master Piandao
Related card: Faithful Disciple
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dusk Rose Reliquary

Dusk Rose Reliquary {W}

Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
  • The Lost Caverns of Ixalan
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Dust of Moments

Dust of Moments {2}{W}

Instant
Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.
  • Future Sight