29661 cards found
Sanguine Sipper

Sanguine Sipper {1}{W}

Creature - Vampire Guest
Sanguine Sipper has lifelink as long as you control a stickered permanent.
The midway offers every flavor under the sun, even to guests who need to stay out of it.
3/1
  • Unfinity 26 312
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When Sanguine Statuette enters the battlefield, create a Blood token.
Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Sanitation Automaton

Sanitation Automaton {2}

Artifact Creature - Construct
When Sanitation Automaton enters the battlefield, surveil 1.
"I am once again bursting with discarded theories. Disposal imminent."
2/1
  • Murders at Karlov Manor
Sanwell, Avenger Ace

Sanwell, Avenger Ace {1}{W}

Legendary Creature - Human Pilot
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
3/1
Sap Vitality

Sap Vitality {B}{B}

Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
  • Alchemy: Innistrad
Sapphire Leech

Sapphire Leech {1}{U}

Creature - Leech
Flying
Blue spells you cast cost {U} more to cast.
"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft."
—Tolarian research notes
2/2
  • Invasion
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
Saprazzan Heir

Saprazzan Heir {1}{U}

Creature - Merfolk
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
1/1
  • Mercadian Masques
Saproling Cluster

Saproling Cluster {1}{G}

Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Saproling Infestation

Saproling Infestation {1}{G}

Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."
  • Invasion
Saproling Migration

Saproling Migration {1}{G}

Sorcery
Kicker {4}
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
Related card: Slimefoot, Thallid Transplant
Sarah Jane Smith

Sarah Jane Smith {1}{W}

Legendary Creature - Human Detective
Whenever you cast a historic spell, investigate. This ability triggers only once each turn.
Doctor's companion
2/1
Sardian Avenger

Sardian Avenger {1}{R}

Creature - Goblin Warrior
First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
1/1
Sardian Cliffstomper

Sardian Cliffstomper {1}{R}

Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.
0/4
  • The Brothers' War 151 383
Sarinth Steelseeker

Sarinth Steelseeker {1}{G}

Creature - Human Artificer Scout
Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
"This metal junk is ugly, but it's got its uses."
1/2
  • The Brothers' War
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction 230 298
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Satyr Firedancer

Satyr Firedancer {1}{R}

Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
His heart, the coal; his eye, the spark; his hand, the whirling flame.
1/1
  • Born of the Gods
Satyr Grovedancer

Satyr Grovedancer {1}{G}

Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."
1/1
  • Journey into Nyx
Satyr Hedonist

Satyr Hedonist {1}{G}

Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
"Any festival you can walk away from wasn't worth attending in the first place."
2/1
Satyr Rambler

Satyr Rambler {1}{R}

Creature - Satyr
Trample
A satyr is bound by nothing—not home, not family, not loyalty.
2/1
  • Theros
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
  • Invasion
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.