25060 cards found
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire {2}{B}

Legendary Creature - Demon Rogue
Deathtouch
Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top.
"I waded through a river of fire to bring death to Bretagard."
2/3
Vashta Nerada

Vashta Nerada {2}{B}

Creature - Alien Horror
Indestructible
Shadow
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
"Hey, who turned out the lights?"
1/1
Vassal Soul

Vassal Soul {1}{W/U}{W/U}

Creature - Spirit
Flying
For the Azorius, the opportunity to serve the law is too great an honor for death to interrupt.
2/2
  • Return to Ravnica
Vassal's Duty

Vassal's Duty {3}{W}

Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
"My life is yours, my lord. There is no greater service than to yield it for your safety."
  • Champions of Kamigawa
Vastwood Animist

Vastwood Animist {2}{G}

Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
He calls on the forests for counsel and summons the earth to his cause.
1/1
  • Worldwake
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
5/6
Vastwood Hydra

Vastwood Hydra {X}{G}{G}

Creature - Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0/0
Vastwood Surge

Vastwood Surge {3}{G}

Sorcery
Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Vault Skyward

Vault Skyward {U}

Instant
Target creature gains flying until end of turn. Untap it.
"The edges of the Quicksilver Sea run dark with the spread of the Mephidross. Two more aerial passes before I can be sure what I'm seeing . . ."
—Lafarius, Neurok sky agent
  • Scars of Mirrodin
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Vault of Champions

Vault of Champions

Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Where victors are commemorated and moments of glory immortalized.
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vaultbreaker

Vaultbreaker {3}{R}

Creature - Orc Rogue
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R}
4/2
  • Fate Reforged