29661 cards found
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
  • Commander Legends: Battle for Baldur's Gate 18 474
Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
  • Alchemy Horizons: Baldur's Gate
Flaming Fist Officer

Flaming Fist Officer {2}{W}

Creature - Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
"Got the remaining citizens to safety! These miscreants have an appointment with my spear."
2/2
Flaming Sword

Flaming Sword {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth
  • Mercadian Masques
Flare

Flare {2}{R}

Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
The secret of destruction is simple: everything burns.
Flare of Faith

Flare of Faith {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
"I fell to my knees. I called out to Sigarda. And then I saw my tormentors blaze with blessed sunlight."
Flaring Pain

Flaring Pain {1}{R}

Instant
Damage can't be prevented this turn.
Flashback {R}
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Flash Counter

Flash Counter {1}{U}

Instant
Counter target instant spell.
"So much for that bright idea!"
Flash of Defiance

Flash of Defiance {1}{R}

Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1}{R}, Pay 3 life.
  • Torment
Flatten

Flatten {3}{B}

Instant
Target creature gets -4/-4 until end of turn.
Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves.
  • Dragons of Tarkir
Flay

Flay {3}{B}

Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
The Keldons would never admit it, but Greel unsettles them, too.
  • Prophecy
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Fledgling Djinn

Fledgling Djinn {1}{B}

Creature - Djinn
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
Fledgling Griffin

Fledgling Griffin {1}{W}

Creature - Griffin
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
2/2
  • Worldwake
Fledgling Imp

Fledgling Imp {2}{B}

Creature - Imp
{B}, Discard a card: Fledgling Imp gains flying until end of turn.
Imps aren't born knowing how to fly—just how to annoy.
2/2
  • Odyssey
Fledgling Osprey

Fledgling Osprey {U}

Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
It isn't truly born until its first flight.
1/1
  • Urza's Destiny
Fleet-Footed Monk

Fleet-Footed Monk {1}{W}

Creature - Human Monk
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
1/1
  • Portal
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
  • Theros
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Flensermite

Flensermite {1}{B}

Creature - Phyrexian Gremlin
Infect
Lifelink
1/1
  • Mirrodin Besieged
Flensing Raptor

Flensing Raptor {2}{W}

Creature - Phyrexian Bird
Flying
Toxic 1
When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
2/2
  • Phyrexia: All Will Be One
Flesh to Dust

Flesh to Dust {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
"Another day. Another avenging angel. Another clump of feathers to toss in the trash."
—Liliana Vess
Fleshgrafter

Fleshgrafter {2}{B}

Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.
2/2
  • Fifth Dawn
Fleshless Gladiator

Fleshless Gladiator {1}{B}

Creature - Phyrexian Skeleton
Corrupted{2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
What she lacks in skin she makes up in swagger.
2/2
  • Phyrexia: All Will Be One
Fleshmad Steed

Fleshmad Steed {1}{B}

Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
More disturbing than the unknown is a distortion of the familiar.
2/2
  • Theros