29693 cards found
Chandra, Gremlin Wrangler

Chandra, Gremlin Wrangler {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Create a 2/2 red Gremlin creature token.
[–2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
"Sure, I could set things on fire by myself. But teamwork can be fun, too."
Loyalty:
3
  • 2016 Heroes of the Realm
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Nira, Hellkite Duelist

Nira, Hellkite Duelist {W}{U}{B}{R}{G}

Legendary Creature - Dragon
Flash
Flying, trample, haste
When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
"Keep rising."
6/6
  • 2016 Heroes of the Realm
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Carrion Rats

Carrion Rats {B}

Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
2/1
Voidmage Husher

Voidmage Husher {3}{U}

Creature - Human Wizard
Flash
When Voidmage Husher enters the battlefield, counter target activated ability.
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
2/2
Caesar, Legion's Emperor

Caesar, Legion's Emperor {1}{R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4/4
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal {R}{G}{W}

Legendary Creature - Dog
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.
3/3
Dr. Madison Li

Dr. Madison Li {U}{R}{W}

Legendary Creature - Human Scientist
Whenever you cast an artifact spell, you get {E}.
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
2/3
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Liberty Prime, Recharged

Liberty Prime, Recharged {2}{U}{R}{W}

Legendary Artifact Creature - Robot
Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E}.
{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
"Democracy is nonnegotiable."
8/8
The Master, Transcendent

The Master, Transcendent {1}{B}{G}{U}

Legendary Artifact Creature - Mutant
When The Master, Transcendent enters the battlefield, target player gets two rad counters.
{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3.
2/4
Mr. House, President and CEO

Mr. House, President and CEO {R}{W}{B}

Legendary Artifact Creature - Human
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
0/4
Preston Garvey, Minuteman

Preston Garvey, Minuteman {2}{R}{G}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
4/4
Aradesh, the Founder

Aradesh, the Founder {2}{W}

Legendary Creature - Human Soldier
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1/4
Automated Assembly Line

Automated Assembly Line {1}{W}

Artifact
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}.
Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
"You needn't be afraid of me. It's my securitrons that are going to kill you."
—Mr. House
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Brotherhood Outcast

Brotherhood Outcast {2}{W}

Creature - Human Soldier
When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature.
3/2
  • Fallout 12 540
Brotherhood Scribe

Brotherhood Scribe {1}{W}

Creature - Human Artificer
Metalcraft{T}: You get {E}. Activate only if you control three or more artifacts.
Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
1/3
Codsworth, Handy Helper

Codsworth, Handy Helper {2}{W}

Legendary Artifact Creature - Robot
Commanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
"Proud to serve!"
2/3
Commander Sofia Daguerre

Commander Sofia Daguerre {3}{W}

Legendary Creature - Human Pilot
Flash
Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token.
1/3
  • Fallout 15 543
Gary Clone

Gary Clone {1}{W}

Creature - Human Citizen
Squad {2}
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
"Gary!"
1/3
  • Fallout 16 544
Idolized

Idolized {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Renowned for your extensive support and goodwill, you are idolized by the community.
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overseer of Vault 76

Overseer of Vault 76 {2}{W}

Legendary Creature - Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3