11368 cards found
Deploy to the Front

Deploy to the Front {5}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
"When the door drops, give them a taste of the Emperor's fire!"
—Commissar Yarrick
Depopulate

Depopulate {2}{W}{W}

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Deputy of Detention

Deputy of Detention {1}{W}{U}

Creature - Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
1/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 165p 165s
Deranged Hermit

Deranged Hermit {3}{G}{G}

Creature - Elf
Echo {3}{G}{G}
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1
Deranged Outcast

Deranged Outcast {1}{G}

Creature - Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.
2/1
  • Dark Ascension
Derelor

Derelor {3}{B}

Creature - Thrull
Black spells you cast cost {B} more to cast.
"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."
—Execution order of Endrek Sahr, master breeder
4/4
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician {G}{W}{U}

Legendary Creature - Bird Wizard
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2/3
Dermoplasm

Dermoplasm {2}{U}

Creature - Shapeshifter
Flying
Morph {2}{U}{U}
When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
1/1
  • Legions
Dermotaxi

Dermotaxi {2}

Artifact - Vehicle
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
0/0
Descendants' Fury

Descendants' Fury {3}{R}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
  • Commander Masters 736 766
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Descent into Avernus

Descent into Avernus {2}{R}

Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 169 580
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge {2}{R}{W}

Legendary Creature - Human Rogue
Vigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.
3/4
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Desecrated Tomb

Desecrated Tomb {3}

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
6/6
Desecration Elemental

Desecration Elemental {3}{B}

Creature - Elemental
Fear
Whenever a player casts a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey.
8/8
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desert Warfare

Desert Warfare {3}{G}

Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
  • Modern Horizons 3 Commander 64 116
Deserted Beach

Deserted Beach

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Deserted Temple

Deserted Temple

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Desmond Miles

Desmond Miles {1}{B}

Legendary Creature - Human Assassin
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.