29693 cards found
Feeding Grounds

Feeding Grounds

Plane - Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Feeling of Dread

Feeling of Dread {1}{W}

Instant
Tap up to two target creatures.
Flashback {1}{U}
People only say "I'm sure it was nothing" when they're sure it was something.
Feign Death

Feign Death {B}

Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
A drastic measure for dangerous times.
  • Adventures in the Forgotten Realms
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
  • Legends
Feisty Stegosaurus

Feisty Stegosaurus {4}{R}

Host Creature - Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2/1
  • Unstable
Feiyi Snake

Feiyi Snake {1}{G}

Creature - Snake
Reach
Two bodies, twice the malice.
2/1
Felhide Brawler

Felhide Brawler {1}{B}

Creature - Minotaur
Felhide Brawler can't block unless you control another Minotaur.
Burial rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and to fuel the survivors' revenge.
2/2
  • Born of the Gods
Felhide Minotaur

Felhide Minotaur {2}{B}

Creature - Minotaur
With spear held high, the Champion came to meet Thyrogog of the Ashlands, who wore the old king's skin as a cloak and fed on the flesh of innocents. The foul minotaur raised the great axe called Goremaster and charged.
—The Theriad
2/3
  • Theros
Felidar Cub

Felidar Cub {1}{W}

Creature - Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
2/2
Fell Horseman

Fell Horseman {3}{B}

Creature - Zombie Knight
When Fell Horseman dies, put it on the bottom of its owner's library.
3/3
Card has other part: Deathly Ride
  • Wilds of Eldraine
Fell the Pheasant

Fell the Pheasant {1}{G}

Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token.
"A keen eye and steady hand are essential for defeating most foes, including hunger."
—Syr Grenphire, knight of Garenbrig
  • Throne of Eldraine
Felonious Rage

Felonious Rage {R}

Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
  • Murders at Karlov Manor
Femeref Healer

Femeref Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
—Asmira, Holy Avenger
1/1
  • Mirage
Femeref Knight

Femeref Knight {2}{W}

Creature - Human Knight
Flanking
{W}: Femeref Knight gains vigilance until end of turn.
"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."
—"Love Song of Night and Day"
2/2
  • Mirage
Femeref Scouts

Femeref Scouts {2}{W}

Creature - Human Scout
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
1/4
  • Mirage
Fen Hauler

Fen Hauler {6}{B}

Creature - Insect
Improvise
Fen Hauler can't be blocked by artifact creatures.
"Success is found where others fear to look."
—Ara, renegade smuggler
5/5
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
Fen Stalker has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
  • Prophecy
Fencer Clique

Fencer Clique {2}{U}{U}

Creature - Faerie Soldier
Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning "that's impossible"
3/2
  • Morningtide
Fencer's Magemark

Fencer's Magemark {2}{R}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
  • Guildpact
Fend Off

Fend Off {1}{W}

Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2}
The best defense is to not get hit.
  • Urza's Destiny
Feral Abomination

Feral Abomination {5}{B}

Creature - Thrull
Deathtouch
"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
—Byaras, backwoods guide
5/5
Feral Contest

Feral Contest {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
The instinct for survival makes enemies of all.
  • Worldwake
Feral Deceiver

Feral Deceiver {3}{G}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3/2
  • Champions of Kamigawa
Feral Instinct

Feral Instinct {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If a rhino's head is lower than its shoulders, trust me—it is not praying."
—Mwani, Mtenda herder
  • Visions
Feral Invocation

Feral Invocation {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.