29693 cards found
Tel-Jilad Stylus

Tel-Jilad Stylus {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
  • Mirrodin
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Temporal Cascade

Temporal Cascade {5}{U}{U}

Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine {2}
  • Mirrodin
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Timesifter

Timesifter {5}

Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
  • Mirrodin
Titanium Golem

Titanium Golem {5}

Artifact Creature - Golem
{1}{W}: Titanium Golem gains first strike until end of turn.
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
3/3
  • Mirrodin
Tooth and Nail

Tooth and Nail {5}{G}{G}

Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2}
Tooth of Chiss-Goria

Tooth of Chiss-Goria {3}

Artifact
Flash
Affinity for artifacts
{T}: Target creature gets +1/+0 until end of turn.
  • Mirrodin
Tower of Champions

Tower of Champions {4}

Artifact
{8}, {T}: Target creature gets +6/+6 until end of turn.
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
  • Mirrodin
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Tower of Fortunes

Tower of Fortunes {4}

Artifact
{8}, {T}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
  • Mirrodin
Trash for Treasure

Trash for Treasure {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
3/2
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
  • Mirrodin
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
  • Mirrodin
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Vedalken Archmage

Vedalken Archmage {2}{U}{U}

Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
0/2
Vermiculos

Vermiculos {4}{B}

Creature - Horror
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
1/1
  • Mirrodin
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
  • Mirrodin
Viridian Longbow

Viridian Longbow {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."
Equip {3}
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2