27178 cards found
Tainted Observer

Tainted Observer {1}{G}{U}

Creature - Phyrexian Bird
Flying
Toxic 1
Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate.
2/3
  • Phyrexia: All Will Be One
Tainted Pact

Tainted Pact {1}{B}

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap.
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
"Drink this, brother. It will bring you rest."
—Liliana Vess
Tainted Sigil

Tainted Sigil {1}{W}{B}

Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn.
Sigils corrupted by outsiders do not lose their power, only their purity.
  • Alara Reborn
Tainted Specter

Tainted Specter {3}{B}

Creature - Specter
Flying
{1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
2/2
  • Mirage
Tainted Strike

Tainted Strike {B}

Instant
Target creature gets +1/+0 and gains infect until end of turn.
"Welcome to perfection."
—Sheoldred, Whispering One
  • Scars of Mirrodin
Tainted Well

Tainted Well {2}{B}

Enchantment - Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
"No, you get the water. I ain't thirsty."
—Squee
  • Invasion
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Wasteland survival tip: deathclaws can't swim.
Taj-Nar Swordsmith

Taj-Nar Swordsmith {3}{W}

Creature - Cat Soldier
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2/3
Tajic, Blade of the Legion

Tajic, Blade of the Legion {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
2/2
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3/2
Tajuru Archer

Tajuru Archer {2}{G}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Tajuru Beastmaster

Tajuru Beastmaster {5}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
  • Battle for Zendikar
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
  • Dragon's Maze
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Take Flight

Take Flight {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.
Related cards: Giant Secrets Stormkeld Curator
  • The Brothers' War
Take Heart

Take Heart {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.