34588 cards found
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
"Don't just have an idea—have all of them."
—Niv-Mizzet
Enter the Unknown

Enter the Unknown {G}

Sorcery
Target creature you control explores.
You may play an additional land this turn.
  • Rivals of Ixalan
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Enthralling Hold

Enthralling Hold {3}{U}{U}

Enchantment - Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
"I offered to pay him to do the job, but he refused. So I took matters into my own hands."
—Tahim, the Puppetmaster
  • Core Set 2021
Enthusiastic Study

Enthusiastic Study {2}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Learn.
"If the pen is mightier than the sword, just think what a giant tome could do!"
  • Strixhaven: School of Mages
Entirely Normal Armchair

Entirely Normal Armchair

Artifact
During your turn, if this card is in your hand, you may hide it on the battlefield.
{0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
{2}, Sacrifice this artifact: Destroy target attacking creature.
Entish Restoration

Entish Restoration {2}{G}

Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
"Welcome to the Treegarth of Orthanc!"
  • The Lord of the Rings: Tales of Middle-earth 163 614
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Entrancing Lyre

Entrancing Lyre {3}

Artifact
You may choose not to untap this artifact during your untap step.
{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Its strings are wayward threads of fate.
  • Theros Beyond Death
Entrancing Melody

Entrancing Melody {X}{U}{U}

Sorcery
Gain control of target creature with mana value X.
The stronger the will, the more bewitching the song.
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Every squad of deathclaw hunters had a role for the newbies: bait.
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Entreat the Dead

Entreat the Dead {X}{X}{B}{B}{B}

Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B}
Entropic Cloud

Entropic Cloud {1}{B}

Instant - Adventure
Creatures you control gain deathtouch until end of turn.
What its gaze doesn't wither, its breath surely will.
Card has other part: Topaz Dragon
  • Commander Legends: Battle for Baldur's Gate
Entropic Decay

Entropic Decay {1}{B}

Sorcery - Adventure
Mill four cards.
Card has other part: Gray Slaad
Entry Denied

Entry Denied {1}{U}

Sorcery - Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand.
"And what makes you think Lady Grandsquall wants to see you, little one?"
Card has other part: Beluna's Gatekeeper
  • Wilds of Eldraine
Envelop

Envelop {U}

Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone."
—Ambassador Laquatus
Environmental Sciences

Environmental Sciences {2}

Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
First-years quickly learn how the Vastlands earned its name.
Eon Hub

Eon Hub {5}

Artifact
Players skip their upkeep steps.
Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.
  • Fifth Dawn
Ephara's Dispersal

Ephara's Dispersal {2}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2.
Ephara's Enlightenment

Ephara's Enlightenment {1}{W}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature you control enters, you may return this Aura to its owner's hand.
  • Born of the Gods
Ephara's Radiance

Ephara's Radiance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{W}, {T}: You gain 3 life."
"Civilization is the sum of Ephara's gifts."
—Olexa of the Twelve
  • Born of the Gods
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
"You've let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?"
—Mishra, to Urza