29661 cards found
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
  • Ravnica: City of Guilds
Mark of Fury

Mark of Fury {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity.
  • Urza's Destiny
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
  • Betrayers of Kamigawa
Mark of the Oni

Mark of the Oni {2}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
—The History of Kamigawa
  • Betrayers of Kamigawa
Mark of the Vampire

Mark of the Vampire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.
Market

Market {2}{U}

Sorcery
Aftermath
Draw two cards, then discard two cards.
Card has other part: Farm
Market Festival

Market Festival {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Commerce is always the basis for peace.
  • Journey into Nyx
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Maro Avatar

Maro Avatar

Vanguard
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Hand size bonus: +2
Life bonus: -7
  • Magic Online Avatars
Maro's Gone Nuts

Maro's Gone Nuts {G}{G}

Enchantment
Double any effect that doubles. (It quadruples.)
Marrow Shards

Marrow Shards {W/P}

Instant
Marrow Shards deals 1 damage to each attacking creature.
"We are a single entity. Dissenters must be sutured into the Orthodoxy."
—Elesh Norn, Grand Cenobite
  • New Phyrexia
Marsh Casualties

Marsh Casualties {B}{B}

Sorcery
Kicker {3}
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Gas

Marsh Gas {B}

Instant
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Marshaling Cry

Marshaling Cry {1}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
  • Future Sight
Marshaling the Troops

Marshaling the Troops {1}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
  • Portal Three Kingdoms
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Martial Glory

Martial Glory {R}{W}

Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
Martial Impetus

Martial Impetus {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Martial Law

Martial Law {2}{W}{W}

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
  • Return to Ravnica
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
"Our lives are connected by divine law. The truth of this will be made evident in time."
—Zedruu the Greathearted
Martyr's Cause

Martyr's Cause {2}{W}

Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Dying is a soldier's talent.