33523 cards found
Cleaving Skyrider

Cleaving Skyrider {2}{W}

Creature - Human Warrior
Flash
Kicker {2}{R}
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2/2
  • Dominaria United
Fungal Colossus

Fungal Colossus {6}{G}

Creature - Fungus Beast
This spell costs {X} less to cast, where X is the number of differently named lands you control.
When falling shards of Kavaron shattered the icy shell of Evendo, the Eumidian seed pods were far from the only form of life awakened from slumber.
5/5
  • Edge of Eternities
Giant Cockroach

Giant Cockroach {3}{B}

Creature - Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
Oko's Hospitality

Oko's Hospitality {3}{G}{U}

Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My advisors recommend I let them eat you."
—Oko
Related card: Oko, the Trickster
  • Throne of Eldraine
Quick Fixer

Quick Fixer {2}{B}

Creature - Azra Employee
Menace
Whenever this creature deals combat damage to a player, open an Attraction.
Myra doesn't believe in stopping rides for minor inconveniences like "they need to be repaired."
2/3
  • Unfinity 85 371
Lighthouse Chronologist

Lighthouse Chronologist {1}{U}

Creature - Human Wizard
Level up {U}
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1/3
  • Rise of the Eldrazi
Secluded Glen

Secluded Glen

Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
Bull Elephant

Bull Elephant {3}{G}

Creature - Elephant
When this creature enters, sacrifice it unless you return two Forests you control to their owner's hand.
Four gray trees and a long, coiling snake. What am I?
—Zhalfirin riddle
4/4
Nine-Ringed Bo

Nine-Ringed Bo {3}

Artifact
{T}: This artifact deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
"We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found."
—General Takeno, letter to Lord Konda
  • Champions of Kamigawa
Tunnel Tipster

Tunnel Tipster {1}{G}

Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
1/1
  • Murders at Karlov Manor
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
Card has other part: Cragcrown Pathway
Toralf's Hammer
Toralf, God of Fury

Toralf's Hammer {1}{R}

Legendary Artifact - Equipment
Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip {1}{R}
Card has other part: Toralf, God of Fury
Pious Evangel
Wayward Disciple

Pious Evangel {2}{W}

Creature - Human Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform this creature.
"My faith guides my hand . . ."
2/2
Card has other part: Wayward Disciple
  • Shadows over Innistrad
Forestfolk

Forestfolk {2}{U}{G}

Creature - Elf Wizard
When Forestfolk enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Forestfolk leaves the battlefield, draw a card.
2/2
  • Unknown Event
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
  • Odyssey
Urabrask
The Great Work

Urabrask {2}{R}{R}

Legendary Creature - Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.
{R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
Card has other part: The Great Work
Abyssal Persecutor

Abyssal Persecutor {2}{B}{B}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
Sworn to the Legion

Sworn to the Legion {4}{W}{W}

Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
  • Alchemy Horizons: Baldur's Gate
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
4/4
  • Mirrodin
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
  • Duskmourn: House of Horror Promos 271p 271s
  • Duskmourn: House of Horror 271 327
Satyr's Cunning

Satyr's Cunning {R}

Sorcery
Create a 1/1 red Satyr creature token with "This token can't block."
Escape — {2}{R}, Exile two other cards from your graveyard.
It's hard to keep a satyr down, even in the Underworld.
  • Theros Beyond Death
Cemetery Gate

Cemetery Gate {2}{B}

Creature - Wall
Defender
Protection from black
"It keeps some out, yes. It also keeps others in!"
—Grandmother Sengir
0/5
Related card: Apocalypse Chime