29335 cards found
Might of the Ancestors

Might of the Ancestors {2}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
  • The Lost Caverns of Ixalan
Might of the Masses

Might of the Masses {G}

Instant
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Might of the Nephilim

Might of the Nephilim {1}{G}

Instant
Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
—Bonmod, caravan rear guard
  • Dissension
Might of the Old Ways

Might of the Old Ways {1}{G}

Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.
Mightstone

Mightstone {4}

Artifact
Attacking creatures get +1/+0.
While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.
Related card: Golgothian Sylex
Mightstone's Animation

Mightstone's Animation {3}{U}

Enchantment - Aura
Enchant artifact
When Mightstone's Animation enters the battlefield, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Related card: Mightstone's Animation (Alchemy)
  • The Brothers' War
Mightstone's Animation (Alchemy)

Mightstone's Animation (Alchemy) {2}{U}

Enchantment - Aura
Enchant artifact
When Mightstone's Animation enters the battlefield, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Related card: Mightstone's Animation
  • The Brothers' War
Mighty Emergence

Mighty Emergence {2}{G}

Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Why settle for mere enormity?
  • Shards of Alara
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Migration Path

Migration Path {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2}
Migratory Route

Migratory Route {3}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2}
Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
Military Discipline

Military Discipline {W}

Enchantment - Aura
Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.
  • The Brothers' War
Military Intelligence

Military Intelligence {1}{U}

Enchantment
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
Militia's Pride

Militia's Pride {1}{W}

Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
If you pick a fight with one kithkin, be ready to fight them all.
  • Lorwyn
Millstone

Millstone {2}

Artifact
{2}, {T}: Target player mills two cards.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Related cards: Break Expectations Golgothian Sylex
Mimeofacture

Mimeofacture {3}{U}

Sorcery
Replicate {3}{U}
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
  • Guildpact
Mimic

Mimic {2}

Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.
{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Mimic Vat

Mimic Vat {3}

Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Miming Slime

Miming Slime {2}{G}

Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate
Minamo

Minamo

Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card.
Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
Minamo's Meddling

Minamo's Meddling {2}{U}{U}

Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Like storm water through the segments of bamboo, the spell followed the links of magic. Then it destroyed them.
  • Betrayers of Kamigawa
Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Its students graduate the school and enter history.
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types.
  • Tales of Middle-earth Commander 514 558
Minas Tirith

Minas Tirith

Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace."
—Faramir