29661 cards found
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
More so than "storm" or "pirate,"
"drake" is the word a sailor least wants to hear.
2/4
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Blood Tithe

Blood Tithe {3}{B}

Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
The Crimson Throne may be empty, but its coffers are full.
  • Magic 2011
Bloodcrazed Goblin

Bloodcrazed Goblin {R}

Creature - Goblin Berserker
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
2/2
  • Magic 2011
Bog Raiders

Bog Raiders {2}{B}

Creature - Zombie
Swampwalk
Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.
2/2
Cloud Crusader

Cloud Crusader {2}{W}{W}

Creature - Human Knight
Flying
First strike
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.
2/3
  • Magic 2011
Cyclops Gladiator

Cyclops Gladiator {1}{R}{R}{R}

Creature - Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
4/4
  • Magic 2011
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
  • Magic 2011
Dryad's Favor

Dryad's Favor {G}

Enchantment - Aura
Enchant creature
Enchanted creature has forestwalk.
She grants knowledge of the ways to traverse the forest's invisible connections.
  • Magic 2011
Excommunicate

Excommunicate {2}{W}

Sorcery
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
—Torian Sha, soul warden
Haunting Echoes

Haunting Echoes {3}{B}{B}

Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Hunters' Feast

Hunters' Feast {3}{G}

Sorcery
Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
  • Magic 2011
Incite

Incite {R}

Instant
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
  • Magic 2011
Leyline of Punishment

Leyline of Punishment {2}{R}{R}

Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
  • Magic 2011
Leyline of Vitality

Leyline of Vitality {2}{G}{G}

Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
  • Magic 2011
Liliana's Caress

Liliana's Caress {1}{B}

Enchantment
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
  • Magic 2011
Magma Phoenix

Magma Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
3/3
Necrotic Plague

Necrotic Plague {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
  • Magic 2011
Nether Horror

Nether Horror {3}{B}

Creature - Horror
"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."
—Sunniva, witch of Holm Hollow
4/2
  • Magic 2011
Palace Guard

Palace Guard {2}{W}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Phantom Beast

Phantom Beast {3}{U}

Creature - Illusion Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
4/5
  • Magic 2011
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Rotting Legion

Rotting Legion {4}{B}

Creature - Zombie
Rotting Legion enters the battlefield tapped.
Zombies have one speed: shamble.
4/5
  • Magic 2011
Sorcerer's Strongbox

Sorcerer's Strongbox {4}

Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
Stabbing Pain

Stabbing Pain {B}

Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
"You can take the fight out of nearly any creature if you know where its soft spot is."
—Guttor, flesh-warper
  • Magic 2011