29661 cards found
Graceful Takedown

Graceful Takedown {1}{G}

Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
The fauns of the Tanglespan are adept at using the precarious environment against larger opponents.
  • Wilds of Eldraine
Graf Mole

Graf Mole {2}{G}

Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
"Their keen sense of smell draws them to the unnatural. To find one is a boon."
—Veka, hinterland inspector
2/4
Grafted Growth

Grafted Growth {2}{G}

Enchantment - Aura
Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color."
  • Kamigawa: Neon Dynasty
Graham O'Brien

Graham O'Brien {1}{G}

Legendary Creature - Human Pilot
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token.
Doctor's companion
"Now, I always come prepared."
2/2
Granger Guildmage

Granger Guildmage {G}

Creature - Human Wizard
{R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you.
{W}, {T}: Target creature gains first strike until end of turn.
Leave no mouth agape, no stomach unfilled.
—Granger Guild maxim
1/1
  • Mirage
Granny's Payback

Granny's Payback {7}{G}

Sorcery
You gain life equal to your age.
R&D Comments
BB 10/10: Why does a life-gaining card show an old lady killing people?
MR (10/10/03): We'll fix it in the flavor text.
Graphic Violence

Graphic Violence {2}{G}

Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
WARNING: THE DOMINARIAN SURGEON GENERAL HAS FOUND THAT SAVAGE BEATINGS CAN LEAD TO CHUMP BLOCKS, LIFE REDUCTION, AND EVEN GAME LOSS.
  • Unhinged
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Grappler Spider

Grappler Spider {1}{G}

Creature - Spider
Reach
Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.
2/1
  • Worldwake
Grappling Sundew

Grappling Sundew {1}{G}

Creature - Plant
Defender, reach
{4}{G}: Grappling Sundew gains indestructible until end of turn.
Some rooftop gardens attract bees; others capture dragons.
0/4
  • Guilds of Ravnica
Grave Bramble

Grave Bramble {1}{G}{G}

Creature - Plant
Defender, protection from Zombies
Nature abhors a zombie.
3/4
Grave Sifter

Grave Sifter {5}{G}

Creature - Elemental Beast
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
It claws at the earth in a vain attempt to reclaim what it once was.
5/7
Graverobber Spider

Graverobber Spider {3}{G}

Creature - Spider
Reach
{3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Cloaks woven from its webs are durable and waterproof but said to bring on nightmares.
2/4
  • Born of the Gods
Gravetiller Wurm

Gravetiller Wurm {5}{G}

Creature - Wurm
Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter.
4/4
  • Dark Ascension
Gravity Well

Gravity Well {1}{G}{G}

Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could.
  • Rise of the Eldrazi
Graypelt Hunter

Graypelt Hunter {3}{G}

Creature - Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Grazing Whiptail

Grazing Whiptail {2}{G}{G}

Creature - Dinosaur
Reach
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
3/4
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Ent the earthborn, old as mountains.
4/5
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black
Ineffable and incorruptible.
3/3
  • Magic 2010
Greatbow Doyen

Greatbow Doyen {4}{G}

Creature - Elf Archer
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
"My arrows will ever find you."
2/4
  • Morningtide
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Greater Mossdog

Greater Mossdog {3}{G}

Creature - Plant Dog
Dredge 3
Man's best fungus.
3/3
Greater Sandwurm

Greater Sandwurm {5}{G}{G}

Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2}
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
7/7