29335 cards found
Run for Your Life

Run for Your Life {U}{R}

Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape — {2}{U}{R}, Exile four other cards from your graveyard.
Runaway Steam-Kin

Runaway Steam-Kin {1}{R}

Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1/1
  • Guilds of Ravnica Promos 115p 115s
  • Guilds of Ravnica
Rundvelt Hordemaster

Rundvelt Hordemaster {1}{R}

Creature - Goblin Warrior
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
1/1
Rune Snag

Rune Snag {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
"Concentration is key. Without it, a mage conjures nothing but a splitting headache."
—Zur the Enchanter
Rune of Flight

Rune of Flight {1}{U}

Enchantment - Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
  • Kaldheim
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
  • Kaldheim
Rune of Mortality

Rune of Mortality {1}{B}

Enchantment - Aura Rune
Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
  • Kaldheim
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Black

Rune of Protection: Black {1}{W}

Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Blue

Rune of Protection: Blue {1}{W}

Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Green

Rune of Protection: Green {1}{W}

Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Lands

Rune of Protection: Lands {1}{W}

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Red

Rune of Protection: Red {1}{W}

Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: White

Rune of Protection: White {1}{W}

Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Runechanter's Pike

Runechanter's Pike {2}

Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
As sharp as its bearer's words of faith.
  • The Brothers' War Retro Artifacts 48 111 111z
  • Innistrad
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Runed Halo

Runed Halo {W}{W}

Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name.
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Runner's Bane

Runner's Bane {1}{U}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragon's Maze
Rush of Vitality

Rush of Vitality {1}{B}

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Short lives lead to forbidden choices.
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond