29335 cards found
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Decoy Gambit

Decoy Gambit {2}{U}

Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
"We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender
  • Commander 2020
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Evolved Spinoderm

Evolved Spinoderm {2}{G}{G}

Creature - Phyrexian Beast
Evolved Spinoderm enters the battlefield with four oil counters on it.
Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
5/5
  • Phyrexia: All Will Be One Promos 166p 166s
  • Phyrexia: All Will Be One 166 313 452
Footfall Crater

Footfall Crater {R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1}
Heraldic Banner

Heraldic Banner {3}

Artifact
As Heraldic Banner enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Related card: Big Spender
Iceberg Cancrix

Iceberg Cancrix {1}{U}

Snow Creature - Crab
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
Its shell can withstand anything but a thaw.
0/4
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
A sumptuous feast with friends starts the new year off on a good paw.
2/3
Specimen Collector

Specimen Collector {4}{U}

Creature - Vedalken Wizard
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.
2/1
Spectator Seating

Spectator Seating

Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
The loudest and most heartfelt cheers come from the cheap seats.
The Eldest Reborn

The Eldest Reborn {4}{B}

Enchantment - Saga
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Vision of the Unspeakable
Behold the Unspeakable

Vision of the Unspeakable

Enchantment Creature - Spirit
(Color indicator: Vision of the Unspeakable is blue)
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Even as her students' minds succumbed to madness, Azami's obsession with the kami of forbidden knowledge only grew.
0/0
Card has other part: Behold the Unspeakable
  • Kamigawa: Neon Dynasty
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Celestial Convergence

Celestial Convergence {2}{W}{W}

Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
  • Prophecy
Charmed Griffin

Charmed Griffin {3}{W}

Creature - Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
3/3
  • Mercadian Masques
Dead-Iron Sledge

Dead-Iron Sledge {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2}
  • Mirrodin
Deepwood Wolverine

Deepwood Wolverine {G}

Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
1/1
  • Mercadian Masques
Foul Presence

Foul Presence {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
The Phyrexians have one word that means both "evolution" and "pain."
  • Apocalypse
Nakaya Shade

Nakaya Shade {1}{B}

Creature - Shade
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Made strong by reckless magic. Made horrid by reckless strife.
1/1
  • Prophecy
Overeager Apprentice

Overeager Apprentice {2}{B}

Creature - Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
Psychic Battle

Psychic Battle {3}{U}{U}

Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
  • Invasion
Putrid Warrior

Putrid Warrior {W}{B}

Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
2/2
Save Life

Save Life {W}

Instant
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Who consistently managed to win.
  • Unhinged