29661 cards found
Shessra, Death's Whisper (Alchemy)

Shessra, Death's Whisper (Alchemy) {1}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/4
Related card: Shessra, Death's Whisper
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Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shortcut Seeker

Shortcut Seeker {3}{U}

Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
2/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Silver Raven

Silver Raven {U}

Artifact Creature - Bird
Flying
When Silver Raven enters the battlefield, scry 1.
Wings take flight on whispered wind.
1/1
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Skeletal Swarming

Skeletal Swarming {3}{B}{G}

Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When Skullport Merchant enters the battlefield, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or get out."
1/4
Song of Inspiration

Song of Inspiration {3}{G}{G}

Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
  • Forgotten Realms Commander 42 311
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
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Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
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Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
3/2
Spare Dagger

Spare Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip {1}
Related card: Arms Scavenger
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Sphere of Annihilation

Sphere of Annihilation {X}{B}

Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1—9 | Spiked Pit Trap deals 5 damage to that creature.
10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations
Split the Party

Split the Party {3}{U}{U}

Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
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Spoils of the Hunt

Spoils of the Hunt {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
"Every coin helps rebuild the town they destroyed."
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Steadfast Paladin

Steadfast Paladin {1}{W}

Creature - Dwarf Knight
Lifelink
"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."
2/2
Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl {4}{G}{W}{U}

Legendary Creature - Giant
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
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Sudden Insight

Sudden Insight {4}{U}{U}

Instant
Draw a card for each different mana value among nonland cards in your graveyard.
A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.
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Swarming Goblins

Swarming Goblins {4}{R}

Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
4/3
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Sword of Hours

Sword of Hours {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2}
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Sylvan Shepherd

Sylvan Shepherd {2}{G}

Creature - Human Druid
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
2/3
Targ Nar, Demon-Fang Gnoll

Targ Nar, Demon-Fang Gnoll {R}{G}

Legendary Creature - Gnoll
Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
2/2
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Tasha's Hideous Laughter

Tasha's Hideous Laughter {1}{U}{U}

Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.
Teleportation Circle

Teleportation Circle {3}{W}

Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
"Hold on to your lunch!"
—Bartleby, gnome wizard
Related card: Faithful Disciple
Temple of the Dragon Queen

Temple of the Dragon Queen

Land
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
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