25994 cards found
Thundercloud Elemental

Thundercloud Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
3/4
  • Scourge
Thundercloud Shaman

Thundercloud Shaman {3}{R}{R}

Creature - Giant Shaman
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
He cares not for the disasters his storm brings as long as his path ahead is clear.
4/4
Thunderfoot Baloth

Thunderfoot Baloth {4}{G}{G}

Creature - Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
5/5
Thunderhawk Gunship

Thunderhawk Gunship {6}

Artifact - Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6
  • Warhammer 40,000 Commander 167 167★
Thunderhead Squadron

Thunderhead Squadron {5}{U}

Creature - Human Knight
Convoke
Flying
Just as all seemed lost, the griffin riders of Zhalfir arrived with the force of a gathered storm.
3/4
  • March of the Machine
Thunderheads

Thunderheads {2}{U}

Instant
Replicate {2}{U}
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
The clouds grew thick, and then they grew teeth.
Thunderherd Migration

Thunderherd Migration {1}{G}

Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The herds follow as new growth arises.
Thundering Ceratok

Thundering Ceratok {4}{G}

Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
"I thought this was a civilized plane. How are there so many feral beasts?"
—Dovin Baan
4/5
  • War of the Spark
Thundering Chariot

Thundering Chariot {4}

Artifact - Vehicle
First strike, trample, haste
Crew 1
In times of conflict, the philosophers of Meletis trade their podiums for conveyances of war.
3/3
Related card: Experimental Pilot
  • Theros Beyond Death
Thundering Djinn

Thundering Djinn {3}{U}{R}

Creature - Djinn
Flying
Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
It strikes like a bolt from a brainstorm.
3/4
Thundering Falls

Thundering Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 269p 269s
  • Murders at Karlov Manor 269 331
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Thundering Mightmare

Thundering Mightmare {4}{G}

Creature - Horse Spirit
Soulbond
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
3/3
Thundering Raiju

Thundering Raiju {2}{R}{R}

Creature - Spirit
Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju.
3/3
Thundering Rebuke

Thundering Rebuke {1}{R}

Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
"Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning."
—Lyrus, Sea Gate wizard
  • Zendikar Rising
Thundering Sparkmage

Thundering Sparkmage {3}{R}

Creature - Human Wizard
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.
"Stay away from my friends!"
2/2
Thundering Spineback

Thundering Spineback {5}{G}{G}

Creature - Dinosaur
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
"It appears that nature has risen against us."
—Captain Brinely Rage
5/5
Thundering Tanadon

Thundering Tanadon {4}{G/P}{G/P}

Artifact Creature - Phyrexian Beast
Trample
"We do not need beakers and vials to test our predators."
—Vorinclex, Voice of Hunger
5/4
  • New Phyrexia
Thunderkin Awakener

Thunderkin Awakener {1}{R}

Creature - Elemental Shaman
Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
1/2
  • Core Set 2020 Promos 162p 162s
  • Core Set 2020
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
Thundermaw Hellkite

Thundermaw Hellkite {3}{R}{R}

Creature - Dragon
Flying
Haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
Thunderous Debut

Thunderous Debut {6}{G}{G}

Sorcery
Bargain
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
  • Wilds of Eldraine 190 359
  • Wilds of Eldraine Promos 190p 190s
Thunderous Might

Thunderous Might {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red.
  • Born of the Gods
Thunderous Orator

Thunderous Orator {1}{W}

Creature - Kor Wizard
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2
  • Strixhaven: School of Mages
Thunderous Snapper

Thunderous Snapper {G/U}{G/U}{G/U}{G/U}

Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
4/4
  • Throne of Eldraine