29661 cards found
Malevolent Whispers

Malevolent Whispers {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R}
Malfegor Avatar

Malfegor Avatar

Vanguard
Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0.
Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
Hand size bonus: +2
Life bonus: -2
  • Magic Online Avatars
Malfunction

Malfunction {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
"They don't make them like they used to."
Malice

Malice {3}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Card has other part: Spite
Malicious Advice

Malicious Advice {X}{U}{B}

Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
"Rule through fear, Darigaaz. Only if the dragons feel terror will they truly be your servants."
—Tevesh Szat
  • Planeshift
Malicious Affliction

Malicious Affliction {B}{B}

Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.
"Such an affliction appears to seek out the pure."
—Byro, plague doctor
Malicious Eclipse

Malicious Eclipse {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatural darkness. At long last, his bloody reign would begin.
  • The Lost Caverns of Ixalan
Malicious Intent

Malicious Intent {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."
As peace returned to Thraben, some cathars made the mistake of letting down their guard.
  • Avacyn Restored
Malicious Malfunction

Malicious Malfunction {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
"That? A minor test, nothing more. Incompleat flesh is weak."
—Jin-Gitaxias
  • Kamigawa: Neon Dynasty
Malignant Growth

Malignant Growth {3}{G}{U}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
  • Mirage
Mammoth Growth

Mammoth Growth {2}{G}

Instant
Target creature gets +4/+4 until end of turn.
Foretell {G}
Thus the longhall became a flathall.
  • Kaldheim
Mammoth Harness

Mammoth Harness {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Related card: Apocalypse Chime
  • Homelands
Mammoth Umbra

Mammoth Umbra {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor
Mana Abundance

Mana Abundance {2}{R}

World Enchantment
If a player would add mana, instead all players add that mana.
Mana Bloom

Mana Bloom {X}{G}

Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
  • Return to Ravnica
Mana Breach

Mana Breach {2}{U}

Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mana Cannons

Mana Cannons {2}{R}

Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
"I hate the smell of charred Phyrexian, but it sure beats the alternative!"
—Jaya
  • Dominaria United Commander 7 83
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
  • Weatherlight
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Mana Crypt

Mana Crypt {0}

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.
Mana Cylix

Mana Cylix {1}

Artifact
{1}, {T}: Add one mana of any color.
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Fighting Fire with Fire Ineffective,
Reports Flammable Wizard
Mana Echoes

Mana Echoes {2}{R}{R}

Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.