2645 cards found
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
The Swarmlord

The Swarmlord {3}{G}{U}{R}

Legendary Creature - Tyranid
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The Three Seasons

The Three Seasons {G}{U}

Enchantment - Saga
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
  • Kaldheim
The Trickster-God's Heist

The Trickster-God's Heist {2}{U}{B}

Enchantment - Saga
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
  • Kaldheim
The Triumph of Anax

The Triumph of Anax {2}{R}

Enchantment - Saga
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control.
  • Theros Beyond Death
The True Scriptures
Sheoldred

The True Scriptures

Enchantment - Saga
(Color indicator: The True Scriptures is black)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield.
Card has other part: Sheoldred
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The War Games

The War Games {2}{W}{W}

Enchantment - Saga
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
  • Doctor Who 30 635
The War in Heaven

The War in Heaven {3}{B}{B}{B}

Enchantment - Saga
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
  • Warhammer 40,000 Commander 69 69★
The Weatherseed Treaty

The Weatherseed Treaty {2}{G}

Enchantment - Saga
Read ahead
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
  • Dominaria United
The Witch's Vanity

The Witch's Vanity {1}{B}

Enchantment - Saga
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token.
III — Create a Wicked Role token attached to target creature you control.
  • Wilds of Eldraine
The World Spell

The World Spell {5}{G}{G}

Enchantment - Saga
Read ahead
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
  • Dominaria United Promos 189p 189s
  • Dominaria United
There and Back Again

There and Back Again {3}{R}{R}

Enchantment - Saga
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Related cards: The Ring The Ring Tempts You
Thermal Blast

Thermal Blast {4}{R}

Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
  • Odyssey
Thermal Flux

Thermal Flux {U}

Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Coldsnap
Thijarian Witness

Thijarian Witness {1}{G}

Creature - Alien Cleric
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.
"We honor the lost as we cannot honor our own."
0/4
  • Doctor Who 111 716
Thirsting Roots

Thirsting Roots {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate.
  • Phyrexia: All Will Be One
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Thornmantle Striker

Thornmantle Striker {4}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker (Alchemy)
  • Kaldheim
Thornmantle Striker (Alchemy)

Thornmantle Striker (Alchemy) {3}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker
  • Kaldheim
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.