25994 cards found
Three Blind Mice

Three Blind Mice {2}{W}

Enchantment - Saga
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 35p 35s
Three Bowls of Porridge

Three Bowls of Porridge {2}

Artifact - Food
{2}, {T}: Choose one that hasn't been chosen —
• Three Bowls of Porridge deals 2 damage to target creature.
• Tap target creature.
• Sacrifice Three Bowls of Porridge. You gain 3 life.
  • Wilds of Eldraine
Three Dreams

Three Dreams {4}{W}

Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
"Choose one to heal, one to harm, and one to grant you the prudence to use them."
—Miotri, auratouched mage
Three Steps Ahead

Three Steps Ahead {U}

Instant
Spree
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.
  • Outlaws of Thunder Junction Promos 75p 75s
  • Outlaws of Thunder Junction 75 323
Three Tragedies

Three Tragedies {3}{B}{B}

Sorcery - Arcane
Target player discards three cards.
"As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight."
—Observations of the Kami War
  • Betrayers of Kamigawa
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Those who love the woods only wish to spread its majesty.
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Threefold Thunderhulk

Threefold Thunderhulk {7}

Artifact Creature - Gnome
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
0/0
  • The Lost Caverns of Ixalan Promos 265p 265s
  • The Lost Caverns of Ixalan 265 390
Threnody Singer

Threnody Singer {1}{U}

Creature - Siren
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
1/3
  • Theros Beyond Death
Thresher Beast

Thresher Beast {3}{G}{G}

Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.
4/4
  • Prophecy
Thresher Lizard

Thresher Lizard {2}{R}

Creature - Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
As the infection spread, Nahiri's thoughts grew tangled. She needed to protect what she loved from Phyrexia... or maybe only Phyrexia could protect what she loved.
Thrill of the Hunt

Thrill of the Hunt {G}

Instant
Target creature gets +1/+2 until end of turn.
Flashback {W}
Thrill-Kill Assassin

Thrill-Kill Assassin {1}{B}

Creature - Human Assassin
Deathtouch
Unleash
As the bounty on Massacre Girl rose, so did the number of imitators.
1/2
Thrilling Discovery

Thrilling Discovery {R}{W}

Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"
—Quintorius, Lorehold mage-student
Thrilling Encore

Thrilling Encore {4}{B}

Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
"Welcome to the winning team."
Thriss, Nantuko Primus

Thriss, Nantuko Primus {5}{G}{G}

Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
5/5
  • Judgment
Thrive

Thrive {X}{G}

Sorcery
Put a +1/+1 counter on each of X target creatures.
The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Grubs

Thriving Grubs {1}{R}

Creature - Gremlin
When Thriving Grubs enters the battlefield, you get {E}{E}.
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Some passengers ride without tickets.
2/1
  • Kaladesh
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Ibex

Thriving Ibex {3}{W}

Creature - Goat
When Thriving Ibex enters the battlefield, you get {E}{E}.
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
2/4
  • Kaladesh
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.