27163 cards found
Sweatworks Brawler

Sweatworks Brawler {3}{R}

Creature - Human Artificer
Improvise
Menace
The residents of Embraal were never known for finesse, just for getting things done.
3/3
Sweep Away

Sweep Away {2}{U}

Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
The Roil takes many forms. It also takes many victims.
Sweep the Skies

Sweep the Skies {X}{U}{U}

Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
A gleam of refracted light is often the only warning.
  • Modern Horizons 2
Sweet Oblivion

Sweet Oblivion {1}{U}

Sorcery
Target player mills four cards.
Escape — {3}{U}, Exile four other cards from your graveyard.
When memory is torment, oblivion is bliss.
  • Theros Beyond Death
Sweet-Gum Recluse

Sweet-Gum Recluse {4}{G}{G}

Creature - Spider
Flash
Cascade
Reach
When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0/3
Sweettooth Witch

Sweettooth Witch {2}{B}

Creature - Human Warlock
When Sweettooth Witch enters, create a Food token.
{2}, Sacrifice a Food: Target player loses 2 life.
"Try some pie! Your brother helped make it, and he really poured his heart into it."
3/2
  • Wilds of Eldraine
Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Swell of Growth

Swell of Growth {1}{G}

Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
"Nissa is not the only one with a deep connection to Zendikar's primal elements."
—Kiora
  • Battle for Zendikar
Swelter

Swelter {3}{R}

Sorcery
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have foreseeable ends.
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
Swerve

Swerve {U}{R}

Instant
Change the target of target spell with a single target.
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout
  • Shards of Alara
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Swift Kick

Swift Kick {3}{R}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.
Swift Maneuver

Swift Maneuver {1}{W}

Instant
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir.
  • Coldsnap
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
  • Magic Online Promos
  • Neon Dynasty Commander 10 45
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Swift Silence

Swift Silence {2}{W}{U}{U}

Instant
Counter all other spells. Draw a card for each spell countered this way.
"This world may not know peace, but in my presence you will know quiet."
—Augustin IV
  • Dissension
Swift Spinner

Swift Spinner {3}{G}

Creature - Spider
Flash
Reach
Its web is woven so tightly that not even geists can avoid capture.
2/3
Swift Spiral

Swift Spiral {1}{W}

Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Card has other part: Twining Twins
Swift Warden

Swift Warden {1}{G}{G}

Creature - Merfolk Warrior
Flash
When Swift Warden enters, target Merfolk you control gains hexproof until end of turn.
A warning shout would take too long.
3/3
  • Rivals of Ixalan
Swift Warkite

Swift Warkite {4}{B}{R}

Creature - Dragon
Flying
When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
4/4
  • Dragons of Tarkir
Swiftblade Vindicator

Swiftblade Vindicator {R}{W}

Creature - Human Soldier
Double strike, vigilance, trample
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
1/1
Related card: Tajic, Legion's Valor
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}