26046 cards found
Thornscape Familiar

Thornscape Familiar {1}{G}

Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
Blessed with many options, Thornscape masters favor scarabs as familiars.
2/1
  • Planeshift
Thornscape Master

Thornscape Master {2}{G}{G}

Creature - Human Wizard
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
2/2
  • Invasion
Thorntooth Witch

Thorntooth Witch {5}{B}

Creature - Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."
3/4
  • Lorwyn
Thornwatch Scarecrow

Thornwatch Scarecrow {6}

Artifact Creature - Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
  • Shadowmoor
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Thornwind Faeries

Thornwind Faeries {1}{U}{U}

Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
Thorough Investigation

Thorough Investigation {2}{W}

Enchantment
Whenever you attack, investigate.
Whenever you sacrifice a Clue, venture into the dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 12 281
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
2/4
Thought Collapse

Thought Collapse {1}{U}{U}

Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
Thought Courier

Thought Courier {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
1/1
Thought Devourer

Thought Devourer {2}{U}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by four.
Thinking is hard.
4/4
  • Odyssey
Thought Dissector

Thought Dissector {4}

Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
  • Darksteel
Thought Distortion

Thought Distortion {4}{B}{B}

Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
"The skull is rigid, but the mind is so deliciously supple."
—Eromena the Mind Render
  • Core Set 2020
Thought Eater

Thought Eater {1}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by three.
The first memory it sucks out of its host is how to get rid of it.
2/2
  • Odyssey
Thought Erasure

Thought Erasure {U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1.
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Thought Harvester

Thought Harvester {3}{U}

Creature - Eldrazi Drone
Devoid
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
"I never thought I'd miss the gomazoa."
—Trinda, Hada spy patrol
2/4
  • Oath of the Gatewatch
Thought Hemorrhage

Thought Hemorrhage {2}{B}{R}

Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Alara Reborn
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Thought Nibbler

Thought Nibbler {U}

Creature - Beast
Flying
Your maximum hand size is reduced by two.
Balshan wizards have long used them to gnaw away the memories they wish to forget.
1/1
  • Odyssey
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick