29693 cards found
Lonely Sandbar

Lonely Sandbar

Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U}
Long Goodbye

Long Goodbye {1}{B}

Instant
This spell can't be countered.
Destroy target creature or planeswalker with mana value 3 or less.
As the days grew longer, so did the list of missing persons.
  • Murders at Karlov Manor 92 423
Long List of the Ents

Long List of the Ents {G}

Enchantment - Saga
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
  • The Lord of the Rings: Tales of Middle-earth 174 625
Long Rest

Long Rest {X}{G}{G}{G}

Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
A job well done means a rest well earned.
Long Road Home

Long Road Home {1}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
Long-Forgotten Gohei

Long-Forgotten Gohei {3}

Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Long-Term Plans

Long-Term Plans {2}{U}

Instant
Search your library for a card, then shuffle and put that card third from the top.
"Wait, it'll come to me in a minute."
Look Skyward and Despair

Look Skyward and Despair

Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
"Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you."
  • Archenemy Schemes
Look at Me, I'm R&D

Look at Me, I'm R&D {2}{W}

Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
Look at Me, I'm the DCI

Look at Me, I'm the DCI {5}{W}{W}

Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
Few understand the DCI's rigorous decision-making process.
Lookout's Dispersal

Lookout's Dispersal {2}{U}

Instant
This spell costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.
Looming Spires

Looming Spires

Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
{T}: Add {R}.
  • Battle for Zendikar
Loose Lips

Loose Lips {U}

Enchantment - Aura
Enchant creature
As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Your sentence can't be longer than this one.
  • Unhinged
Loose in the Park

Loose in the Park {1}{G}

Enchantment - Aura
Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Related cards: Bristling Boar Enraged Ceratok Exuberant Wolfbear Gaea's Protector Master Symmetrist Ornery Dilophosaur Overgrown Armasaur Predatory Wurm Prized Unicorn Sabertooth Mauler Spike-Tailed Ceratops Spore Crawler Thrashing Brontodon Wardscale Crocodile World Shaper
  • Alchemy: New Capenna
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 631 677
Loran's Escape

Loran's Escape {W}

Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
As Terisia City burned, Feldon pressed the sylex into Loran's hands and urged her to run. Hope ran with her.
  • The Brothers' War
Lord Skitter's Blessing

Lord Skitter's Blessing {1}{B}

Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control.
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
  • Wilds of Eldraine 98 340
  • Wilds of Eldraine Promos 98p 98s
Lord Windgrace

Lord Windgrace {2}{B}{R}{G}

Legendary Planeswalker - Windgrace
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
[–3]: Return up to two target land cards from your graveyard to the battlefield.
[–11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Loyalty:
5
Lorehold Campus

Lorehold Campus

Land
Lorehold Campus enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.
  • Strixhaven: School of Mages
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation

Lorehold Excavation {R}{W}

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent.
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
  • Strixhaven: School of Mages
Loreseeker's Stone

Loreseeker's Stone {6}

Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Mages come from far and wide to bathe in its wisdom.
Lose Calm

Lose Calm {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
A lifetime of discipline forsaken in a moment of rage.
  • Dragons of Tarkir
Lose Focus

Lose Focus {1}{U}

Instant
Replicate {U}
Counter target spell unless its controller pays {2}.
The spell wavered, caught on the tip of his tongue and at the edge of his awareness.
  • Modern Horizons 2
Lose Hope

Lose Hope {B}

Instant
Target creature gets -1/-1 until end of turn. Scry 2.