27783 cards found
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0/4
  • Mercadian Masques
Stinging Cave Crawler

Stinging Cave Crawler {2}{B}

Creature - Insect Horror
Deathtouch
Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
1/3
  • The Lost Caverns of Ixalan
Stinging Hivemaster

Stinging Hivemaster {2}{B}

Creature - Phyrexian Warlock
Toxic 1
When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
From within its form, a single word echoed forth: "Devour."
3/2
  • Phyrexia: All Will Be One
Stinging Licid

Stinging Licid {1}{U}

Creature - Licid
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
1/1
  • Tempest
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Stinging Scorpion

Stinging Scorpion {4}{B}

Host Creature - Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3/2
Stinging Shot

Stinging Shot {G}

Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2}
Initiates must train to resist the natural toxins they use as weapons.
Stinging Study

Stinging Study {4}{B}

Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Stingmoggie

Stingmoggie {3}{R}

Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
0/0
  • Morningtide
Stingscourger

Stingscourger {1}{R}

Creature - Goblin Warrior
Echo {3}{R}
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2/2
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stinkdrinker Daredevil

Stinkdrinker Daredevil {2}{R}

Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Stir the Grave

Stir the Grave {X}{B}

Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me."
—Nighteyes, nezumi necromancer
  • Betrayers of Kamigawa
Stir the Pride

Stir the Pride {4}{W}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}
Stir the Sands

Stir the Sands {4}{B}{B}

Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B}
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
  • Amonkhet
Stirge

Stirge {B}

Creature - Insect Bat
Flying
Stirge can't block.
Blood Drain{1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
"I will never complain about mosquitos again."
—Imoen
1/1
  • Commander Legends: Battle for Baldur's Gate
Stirring Address

Stirring Address {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W}
"For glory! For justice! For our queen!"
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Stirring Wildwood

Stirring Wildwood

Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stitch Together

Stitch Together {B}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Stitch in Time

Stitch in Time {1}{U}{R}

Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitched Mangler

Stitched Mangler {2}{U}

Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
  • Shadows over Innistrad