29693 cards found
Gila Courser

Gila Courser {2}{R}

Creature - Lizard Mount
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction Promos 125p 125s
  • Outlaws of Thunder Junction 125 331
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction Promos 126p 126s
  • Outlaws of Thunder Junction 126 332
Hellspur Brute

Hellspur Brute {4}{R}

Creature - Minotaur Mercenary
Affinity for outlaws
Trample
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.
5/4
  • Outlaws of Thunder Junction
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction Promos 128p 128s
  • Outlaws of Thunder Junction 128 333
Highway Robbery

Highway Robbery {1}{R}

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R}
The fires weren't even out before the backstabbing began.
  • Outlaws of Thunder Junction
Irascible Wolverine

Irascible Wolverine {2}{R}

Creature - Wolverine
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R}
3/2
  • Outlaws of Thunder Junction
Iron-Fist Pulverizer

Iron-Fist Pulverizer {4}{R}

Creature - Giant Warrior
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1.
"The 3:10 to Omenport will be delayed."
—Prosperity Station announcement
4/5
  • Outlaws of Thunder Junction
Longhorn Sharpshooter

Longhorn Sharpshooter {2}{R}

Creature - Minotaur Rogue
Reach
When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
Plot {3}{R}
3/3
  • Outlaws of Thunder Junction
Magda, the Hoardmaster

Magda, the Hoardmaster {1}{R}

Legendary Creature - Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
  • Outlaws of Thunder Junction Promos 133p 133s
  • Outlaws of Thunder Junction 133 334 374
Magebane Lizard

Magebane Lizard {1}{R}

Creature - Lizard
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
"I didn't miss. Blasted thing snatched my bolt out of the air and ate it!"
—Lilah, Slickshot boss
1/4
  • Outlaws of Thunder Junction
Mine Raider

Mine Raider {2}{R}

Creature - Human Rogue
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token.
3/2
  • Outlaws of Thunder Junction
Outlaws' Fury

Outlaws' Fury {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card.
The only witness to their rampage was the stoic visage of the moon.
  • Outlaws of Thunder Junction
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction
Quick Draw

Quick Draw {R}

Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons.
  • Outlaws of Thunder Junction
Quilled Charger

Quilled Charger {3}{R}

Creature - Porcupine Mount
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.
Saddle 2
4/3
  • Outlaws of Thunder Junction
Reckless Lackey

Reckless Lackey {R}

Creature - Goblin Pirate
First strike, haste
{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token.
"First to the fray, first to the pay!"
1/2
  • Outlaws of Thunder Junction
Resilient Roadrunner

Resilient Roadrunner {1}{R}

Creature - Bird
Haste, protection from Coyotes
{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
"Chasing the roadrunner"
—Omenport slang for wasting energy on impossible pursuits
2/2
  • Outlaws of Thunder Junction
Return the Favor

Return the Favor {R}{R}

Instant
Spree
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
"Don't you know it's rude not to share?"
  • Outlaws of Thunder Junction
Rodeo Pyromancers

Rodeo Pyromancers {3}{R}

Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
"My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans."
—Baron Bertram Graywater
3/4
  • Outlaws of Thunder Junction
Scalestorm Summoner

Scalestorm Summoner {2}{R}

Creature - Human Warlock
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
The herd followed him through an Omenpath and found their curiosity rewarded with an untamed world rich with unsuspecting prey.
3/3
  • Outlaws of Thunder Junction
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Slickshot Show-Off

Slickshot Show-Off {1}{R}

Creature - Bird Wizard
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R}
1/2
  • Outlaws of Thunder Junction Promos 146p 146s
  • Outlaws of Thunder Junction 146 335
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Take for a Ride

Take for a Ride {2}{R}

Sorcery
Take for a Ride has flash as long as you've committed a crime this turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Your horse deserves a braver rider!"
  • Outlaws of Thunder Junction