33163 cards found
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Rebuke

Rebuke {2}{W}

Instant
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
—Thalia, Knight-Cathar
Midgar, City of Mako

Midgar, City of Mako {2}{B}

Land - Town
This land enters tapped.
{T}: Add {B}.
A triumph of technology and testament to man's potential.
Card has other part: Reactor Raid
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature of their choice.
Storm
Her feathers cut the air, as sharp as they are silent.
Accursed Centaur

Accursed Centaur {B}

Creature - Zombie Centaur
When this creature enters, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
  • Onslaught
Hour of Victory

Hour of Victory {2}{B}

Enchantment
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Aetherdrift
Nyx Herald

Nyx Herald {2}{G}

Enchantment Creature - Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
"A piercing call, bright as the stars, rang out across the valley, calling the Pheres band to war, to blood and savagery."
—Luphea of Setessa, Histories
2/3
  • Theros Beyond Death
Cyclops of One-Eyed Pass

Cyclops of One-Eyed Pass {2}{R}{R}

Creature - Cyclops
The Champion armed herself to face the cyclops, heedless of her companions' despair. "How will you defeat it with only one spear?" asked young Althemone. The Champion raised her weapon. "It has but one eye."
—The Theriad
5/2
  • Born of the Gods
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
"The woods are not unknowable. Certainty and order are woven with the roots."
1/1
Jousting Lance

Jousting Lance {2}

Artifact - Equipment
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip {3}
Related card: Arms Scavenger
Ethereal Haze

Ethereal Haze {W}

Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
  • Champions of Kamigawa
Devouring Swarm

Devouring Swarm {1}{B}{B}

Creature - Insect
Flying
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
2/1
Bone Shaman

Bone Shaman {2}{R}{R}

Creature - Giant Shaman
{B}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
3/3
  • Ice Age
Mystic Zealot

Mystic Zealot {3}{W}

Creature - Human Nomad Mystic
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
2/4
Kura, the Boundless Sky

Kura, the Boundless Sky {3}{G}{G}

Legendary Creature - Dragon Spirit
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
4/4
Glamerdye

Glamerdye {1}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
  • Eventide
Bloodstoke Howler

Bloodstoke Howler {5}{R}

Creature - Beast
Morph {6}{R}
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
3/4
  • Legions
Blitz Automaton

Blitz Automaton {7}

Artifact Creature - Construct
Prototype {2}{R} — 3/2
Haste
While Urza's machines favored defense, Mishra built his to end the war quickly.
6/4
  • The Brothers' War
Glorifier of Dusk

Glorifier of Dusk {3}{W}{W}

Creature - Vampire Soldier
Pay 2 life: This creature gains flying until end of turn.
Pay 2 life: This creature gains vigilance until end of turn.
"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."
4/4
Servant of Volrath

Servant of Volrath {2}{B}

Creature - Minion
When this creature leaves the battlefield, sacrifice a creature.
"Volrath is a harsh master. My reflection is a constant reminder of that."
—Greven il-Vec
3/3
  • Tempest
Repay in Kind

Repay in Kind {5}{B}{B}

Sorcery
Each player's life total becomes the lowest life total among all players.
Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.
Goggles of Night

Goggles of Night {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {2}
Related card: Goggles of Night (Alchemy)
Omen of the Sea

Omen of the Sea {1}{U}

Enchantment
Flash
When this enchantment enters, scry 2, then draw a card.
{2}{U}, Sacrifice this enchantment: Scry 2.
"My time will come, when the rising tide will surge above the tallest mountain."
Springjack Pasture

Springjack Pasture

Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Argothian Sprite

Argothian Sprite {1}{G}

Creature - Faerie
This creature can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on this creature.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
2/2
  • The Brothers' War