33330 cards found
Mirror Wall

Mirror Wall {3}{U}

Creature - Wall
Defender
{W}: This creature can attack this turn as though it didn't have defender.
"Breaking it would be about four hundred years bad luck."
—Nomad sentry
3/4
  • Judgment
Great Hall of Starnheim

Great Hall of Starnheim

Land
This land enters tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
  • Kaldheim
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Oaken Brawler

Oaken Brawler {3}{W}

Creature - Treefolk Warrior
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature.
2/4
Stony Strength

Stony Strength {G}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
The Dining Car

The Dining Car

Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
  • Doctor Who
Sakashima's Will

Sakashima's Will {3}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Brain Gorgers

Brain Gorgers {3}{B}

Creature - Zombie
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.
Madness {1}{B}
In spite of their hunger, they're slow eaters.
4/2
  • Planar Chaos
Slickshot Lockpicker

Slickshot Lockpicker {2}{U}

Creature - Human Rogue
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot {2}{U}
2/3
  • Outlaws of Thunder Junction
Sandstorm

Sandstorm {G}

Instant
Sandstorm deals 1 damage to each attacking creature.
Ravaged by decades of war, the land struck back with primal, blinding fury.
Related card: City in a Bottle
In the Darkness Bind Them

In the Darkness Bind Them {2}{U}{B}{R}

Enchantment - Saga
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 58 465
Daxos of Meletis

Daxos of Meletis {1}{W}{U}

Legendary Creature - Human Soldier
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
Bitterblade Warrior

Bitterblade Warrior {1}{G}

Creature - Jackal Warrior
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn.
"The vizier of poisons teaches an unconventional kind of strength."
2/2
Discordant Dirge

Discordant Dirge {3}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{B}, Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
  • Urza's Saga
Kamachal, Ship's Mascot

Kamachal, Ship's Mascot {2}{R}

Legendary Creature - Dinosaur Pirate
Menace
{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
2/2
  • Alchemy: Ixalan
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on this creature.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Veteran Explorer

Veteran Explorer {G}

Creature - Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1
Ogre Errant

Ogre Errant {3}{R}

Creature - Ogre Knight
Whenever this creature attacks, another target attacking Knight gains menace until end of turn.
Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side.
3/4
  • Throne of Eldraine
The Initiative
  • Commander Legends: Battle for Baldur's Gate Tokens
Retrofitter Foundry

Retrofitter Foundry {1}

Artifact
{3}: Untap this artifact.
{2}, {T}: Create a 1/1 colorless Servo artifact creature token.
{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Dragon Hunter

Dragon Hunter {W}

Creature - Human Warrior
Protection from Dragons
This creature can block Dragons as though it had reach.
"Dromoka has taught me the secrets of her kind, that I might use them in her service."
2/1
  • Dragons of Tarkir
Rock Basilisk

Rock Basilisk {4}{R}{G}

Creature - Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.
4/5
  • Mirage
Tunnel of Love

Tunnel of Love

Artifact - Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Attraction Lights: 2, 6
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Winding Canyons

Winding Canyons

Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
  • Weatherlight