26393 cards found
The Crowd Goes Wild

The Crowd Goes Wild {X}{G}

Sorcery
Assist
Support X.
Each creature with a +1/+1 counter on it gains trample until end of turn.
The Cruelty of Gix

The Cruelty of Gix {3}{B}{B}

Enchantment - Saga
Read ahead
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
The Curse of Fenric

The Curse of Fenric {2}{G}{W}

Enchantment - Saga
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
  • Doctor Who 118 723
The Curve Keeper

The Curve Keeper {4}{W}{W}

Legendary Creature - Human Soldier
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
THE
3/3
  • Unknown Event
The Cyber-Controller

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
The Dark Barony

The Dark Barony

Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
The Day of the Doctor

The Day of the Doctor {3}{R}{W}

Enchantment - Saga
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • Doctor Who 121 726
The Dead Shall Serve

The Dead Shall Serve

Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
"Tell your old master I said hello."
  • Archenemy Schemes
The Deck of Many Things

The Deck of Many Things {5}

Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
The Destined

The Destined

Hero
Spells you control that target a creature you control cost {2} less to cast.
  • Journey into Nyx Hero's Path
The Dilu Horse

The Dilu Horse {2}{G}

Legendary Creature - Horse
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Commanders you control have horsemanship.
Partner (You can have two commanders if both have partner.)
2/2
  • Unknown Event
The Dining Car

The Dining Car

Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
  • Doctor Who
The Disciple of Nissa

The Disciple of Nissa {2}{G}

Legendary Creature - Elf Wizard
Whenever the Disciple of Nissa attacks, you may pay {X}{X}{X}{G}{G}. When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
3/2
  • Unknown Event
The Disciple of Vess

The Disciple of Vess {2}{B}{B}

Legendary Creature - Human Cleric
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't create a token that's a copy of a Liliana planeswalker chosen at random.
(There are currently thirteen. Perhaps look up the list and roll a D20?)
PERSON
2/2
  • Unknown Event
The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane - Gallifrey
Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
  • Doctor Who
The Doctor's Tomb

The Doctor's Tomb

Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals.
  • Doctor Who
The Dogronmaster

The Dogronmaster {2}{W}{R}{G}

Legendary Creature - Dragon Dog
Flying
Whenever The Dogronmaster or another Dragon or Dog enters the battlefield under your control, create a token that's a copy of the card Armadillo Cloak and attach it to that creature.
OR
3/2
  • Unknown Event
The Dragon-Kami Reborn
Dragon-Kami's Egg

The Dragon-Kami Reborn {2}{G}

Enchantment - Saga
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Dragon-Kami's Egg
The Drum, Mining Facility

The Drum, Mining Facility

Plane - Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn.
  • Doctor Who
The Duke of Midrange

The Duke of Midrange {2}{B}{R}{G}

Legendary Creature - Lhurgoyf Wizard
When The Duke of Midrange enters the battlefield, choose one of Thoughtseize, Lightning Bolt, or Abrupt Decay. Cast a copy of the chosen card.
The Duke of Midrange's power is equal to the number of card types among all cards in all graveyards. and its toughness is equal to that number plus 1.
LETTER
*/*
  • Unknown Event
The Egotistical Velociraptor

The Egotistical Velociraptor {2}{W}{U}{B}

Legendary Creature - Dinosaur Boxer
Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)
6/6
  • Unknown Event
The Eighth Doctor

The Eighth Doctor {4}{W}{U}

Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
"Physician, heal thyself."
4/4
The Elder Dragon War

The Elder Dragon War {2}{R}{R}

Enchantment - Saga
Read ahead
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
The Elderspell

The Elderspell {B}{B}

Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The path to power is often paved with atrocities.