25990 cards found
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When Thieves' Tools enters the battlefield, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Thieving Amalgam

Thieving Amalgam {5}{B}{B}

Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
  • Ikoria: Lair of Behemoths
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2/1
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
  • Outlaws of Thunder Junction Commander 23 59
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror
Think Tank

Think Tank {2}{U}

Enchantment
At the beginning of your upkeep, surveil 1.
Cephalids seek knowledge not to better themselves, but to best others.
  • Odyssey
Think Twice

Think Twice {1}{U}

Instant
Draw a card.
Flashback {2}{U}
"Either I know just the spell I need, or I'm about to."
Thinking Cap

Thinking Cap {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3}
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
Related card: Agency Outfitter
  • Murders at Karlov Manor
Third Path Iconoclast

Third Path Iconoclast {U}{R}

Creature - Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."
2/1
Third Path Savant

Third Path Savant {2}{U}

Creature - Human Wizard
{7}: Draw two cards.
As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.
2/3
  • The Brothers' War
Thirst

Thirst {2}{U}

Enchantment - Aura
Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
The first of the Thousand Deaths.
Related card: Melancholy
  • Mirage
Thirst for Discovery

Thirst for Discovery {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time."
—Runo Stromkirk
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."
Thirst for Meaning

Thirst for Meaning {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
A sip of recollection, an ocean of regrets.
  • Theros Beyond Death 74 354
Thirsting Axe

Thirsting Axe {3}

Artifact - Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}
Sometimes the weapon wields the bearer.
  • Eldritch Moon
Thirsting Bloodlord

Thirsting Bloodlord {2}{B}{B}

Creature - Vampire
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
3/3
  • Core Set 2020
Thirsting Roots

Thirsting Roots {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate.
  • Phyrexia: All Will Be One
Thirsting Shade

Thirsting Shade {B}

Creature - Shade
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
—Dahlya Trul, "Irbitov Lament"
1/1
  • Ravnica Allegiance
This Town Ain't Big Enough

This Town Ain't Big Enough {4}{U}

Instant
This spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
"All that fancy footwork, and you can't even dodge one silly little rope? Cryin' shame, that is."
  • Outlaws of Thunder Junction
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2/2
  • Shadowmoor
Thistledown Liege

Thistledown Liege {1}{W/U}{W/U}{W/U}

Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.
1/3
  • Double Masters 2022 285 544
  • Shadowmoor