30164 cards found
Shatterstorm

Shatterstorm {2}{R}{R}

Sorcery
Destroy all artifacts. They can't be regenerated.
From a marvel of magical mechanization to a smoking stack of scrap in one easy step.
Related card: Golgothian Sylex
Shauku's Minion

Shauku's Minion {1}{B}{R}

Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
"My minions serve me in the light; I serve no one."
—Shauku, Endbringer
2/2
  • Mirage
Shauku, Endbringer

Shauku, Endbringer {5}{B}{B}

Legendary Creature - Vampire
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
5/5
  • Mirage
Shaun & Rebecca, Agents

Shaun & Rebecca, Agents {1}{G}{W}{U}

Legendary Creature - Human Assassin Scientist
Vigilance
When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
{T}: Add {C}. When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
4/4
Related card: The Animus
Shaun, Father of Synths

Shaun, Father of Synths {3}{U}{R}

Legendary Creature - Human Scientist
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
3/4
Shay Cormac

Shay Cormac {W}{B}

Legendary Creature - Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1/1
Shed Weakness

Shed Weakness {G}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Shedding Snake

Shedding Snake {4}{B}

Creature - Snake
Menace
When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5
  • Unknown Event
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Shefet Monitor

Shefet Monitor {5}{G}

Creature - Lizard
Cycling {3}{G}
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
6/5
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
  • Zendikar Rising
Shell Skulkin

Shell Skulkin {4}

Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
Skulkins confer strange benefits on unsuspecting patrons.
3/2
  • Eventide
Shell of the Last Kappa

Shell of the Last Kappa {3}

Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you.
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
  • Champions of Kamigawa
Shellephant

Shellephant {1}{G}{G}

Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
?/?
  • Unstable
Shellfish Scholar

Shellfish Scholar {2}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2
Related card: Think Twice
  • Alchemy: Bloomburrow
Shelob's Ambush

Shelob's Ambush {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token.
As Frodo ran forward, eager, rejoicing to be free, Shelob with hideous speed came behind and stung him in the neck.
  • The Lord of the Rings: Tales of Middle-earth 108 559
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
8/8
Shelob, Dread Weaver

Shelob, Dread Weaver {3}{B}

Legendary Creature - Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
3/3
  • Tales of Middle-earth Commander 29 112 431
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Sheltered Aerie

Sheltered Aerie {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
  • Dragons of Tarkir
Sheltered by Ghosts

Sheltered by Ghosts {1}{W}

Enchantment - Aura
Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
  • Duskmourn: House of Horror
Sheltering Ancient

Sheltering Ancient {1}{G}

Creature - Treefolk
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls.
5/5
Sheltering Boughs

Sheltering Boughs {2}{G}

Enchantment - Aura
Enchant creature
When Sheltering Boughs enters, draw a card.
Enchanted creature gets +1/+3.
"We're not at odds with the woods. How could we be, when we share so many enemies?"
—Marel, Dawnhart witch
Sheltering Light

Sheltering Light {W}

Instant
Target creature gains indestructible until end of turn. Scry 1.
Those who wield the power of the sun protect the Empire from darkness.
  • Ixalan