29015 cards found
Slobad, Iron Goblin

Slobad, Iron Goblin {2}{R}

Legendary Creature - Phyrexian Goblin Artificer
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Once he fought to save Mirrodin. Now he fights to remake it.
3/3
  • Phyrexia: All Will Be One Promos 149p 149s
  • Phyrexia: All Will Be One 149 311 448
Slogurk, the Overslime

Slogurk, the Overslime {1}{G}{U}

Legendary Creature - Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
Sloppity Bilepiper

Sloppity Bilepiper {3}{B}

Creature - Demon
Jolly Gutpipes{2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade.
3/3
  • Warhammer 40,000 Commander 59 59★
Slow Motion

Slow Motion {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
  • Urza's Legacy
Sludge Crawler

Sludge Crawler {B}

Creature - Eldrazi Drone
Devoid
Ingest
{2}: Sludge Crawler gets +1/+1 until end of turn.
1/1
  • Battle for Zendikar
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Sludge Strider

Sludge Strider {1}{W}{U}{B}

Artifact Creature - Insect
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Underneath the cities of Esper are cycles of life unseen by those who feed them.
3/3
Sludge Titan

Sludge Titan {4}{B/G}{B/G}

Creature - Zombie Giant
Trample
Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
6/6
  • Ravnica: Clue Edition
Sluggishness

Sluggishness {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Vark decided to lie down and think of a good excuse to quit working.
  • Urza's Legacy
Sluiceway Scorpion

Sluiceway Scorpion {2}{B}{G}

Creature - Scorpion
Deathtouch
Scavenge {1}{B}{G}
2/2
  • Return to Ravnica
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Slumbering Dragon

Slumbering Dragon {R}

Creature - Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
3/3
  • Magic 2013
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Slumbering Tora

Slumbering Tora {3}

Artifact
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
  • Betrayers of Kamigawa
Slurrk, All-Ingesting

Slurrk, All-Ingesting {5}{G}

Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner
0/0
Sly Instigator

Sly Instigator {3}{U}

Creature - Human Wizard
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature.
"Me? I'm just an innocent bystander!"
2/4
Sly Requisitioner

Sly Requisitioner {4}{B}

Creature - Human Artificer
Improvise
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
2/2
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged