2369 cards found
Volcano Imp

Volcano Imp {3}{B}

Creature - Imp
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.
Its claws cut faster than a flame flickers.
2/2
  • Planeshift
Voltaic Brawler

Voltaic Brawler {R}{G}

Creature - Human Warrior
When Voltaic Brawler enters, you get {E}{E}.
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3/2
Voracious Cobra

Voracious Cobra {2}{R}{G}

Creature - Snake
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
There's no known antidote for the cobra's venom . . . or its appetite.
2/2
  • Invasion
Votary of the Conclave

Votary of the Conclave {W}

Creature - Human Soldier
{2}{G}: Regenerate Votary of the Conclave.
An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.
1/1
  • Ravnica: City of Guilds
Vren, the Relentless

Vren, the Relentless {2}{U}{B}

Legendary Creature - Rat Rogue
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
3/4
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader {X}{G}{G}{W}

Legendary Creature - Alien Insect Scout
Flying
Vrestin enters with X +1/+1 counters on it.
When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients {3}{R}{G}

Legendary Creature - Dragon Barbarian
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5/4
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
  • The Lost Caverns of Ixalan Promos 244p 244s
  • The Lost Caverns of Ixalan 244 343
Wake the Dragon

Wake the Dragon {4}{B}{R}

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R}
  • Tales of Middle-earth Commander 74 154 484
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
Walking Archive enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Wanderbrine Rootcutters

Wanderbrine Rootcutters {2}{U/B}{U/B}

Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
3/3
  • Shadowmoor
Wandermare

Wandermare {1}{G}{W}

Creature - Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
3/3
  • Throne of Eldraine
Wandertale Mentor

Wandertale Mentor {R}{G}

Creature - Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor.
{T}: Add {R} or {G}.
"You've all grown so much since I passed through this burrow last! Let's see, where to begin this story?"
2/2
  • Bloomburrow
Wanderwine Hub

Wanderwine Hub

Land
As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped.
{T}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.
  • Lorwyn
Wane

Wane {W}

Instant
Destroy target enchantment.
Card has other part: Wax
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of the Chained

Warden of the Chained {1}{R}{G}

Creature - Minotaur Warrior
Trample
Warden of the Chained can't attack unless you control another creature with power 4 or greater.
"Strength, skill, rage—all have their limits, but patience can be infinite."
4/4
  • Theros Beyond Death
Warhost's Frenzy

Warhost's Frenzy {2}{R}

Instant
Kicker {B}
Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Keldons may be outnumbered, but they are never outmatched.
  • Dominaria United
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
Warrant

Warrant {W/U}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Card has other part: Warden
Wasp Lancer

Wasp Lancer {U/B}{U/B}{U/B}

Creature - Faerie Soldier
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
—Awylla, elvish safewright
3/2
  • Shadowmoor
Watcher of the Spheres

Watcher of the Spheres {W}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
2/2
  • Core Set 2021