29335 cards found
Burrenton Bombardier

Burrenton Bombardier {2}{W}

Creature - Kithkin Soldier
Flying
Reinforce 2—{2}{W}
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
2/2
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Clockwork Condor

Clockwork Condor {4}

Artifact Creature - Bird
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Daru Encampment

Daru Encampment

Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Energy Chamber

Energy Chamber {2}

Artifact
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Goldmeadow Harrier

Goldmeadow Harrier {W}

Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
1/1
Related card: Goldmeadow Lookout
  • Duel Decks: Elspeth vs. Tezzeret
  • Lorwyn
Kor Aeronaut

Kor Aeronaut {W}{W}

Creature - Kor Soldier
Kicker {1}{W}
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
Mosquito Guard

Mosquito Guard {W}

Creature - Kithkin Soldier
First strike
Reinforce 1—{1}{W}
His aim is as sure as a mosquito's sting, but with none of the warning.
1/1
Razor Barrier

Razor Barrier {1}{W}

Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Razormane Masticore

Razormane Masticore {5}

Artifact Creature - Masticore
First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
Rustic Clachan

Rustic Clachan

Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
2/2
Serrated Biskelion

Serrated Biskelion {3}

Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
"Whereas I was created to protect, the biskelion was created to destroy."
—Karn, silver golem
2/2
Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Synod Centurion

Synod Centurion {4}

Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher
4/4
Trip Noose

Trip Noose {2}

Artifact
{2}, {T}: Tap target creature.
A taut slipknot trigger is the only thing standing between you and standing.
Ruthless Cullblade

Ruthless Cullblade {1}{B}

Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
She wields a blade as bloodthirsty and elegant as herself.
2/1
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice Arc Runner.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Armored Ascension

Armored Ascension {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
More so than "storm" or "pirate,"
"drake" is the word a sailor least wants to hear.
2/4
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Blood Tithe

Blood Tithe {3}{B}

Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
The Crimson Throne may be empty, but its coffers are full.
  • Magic 2011
Bloodcrazed Goblin

Bloodcrazed Goblin {R}

Creature - Goblin Berserker
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
2/2
  • Magic 2011
Bog Raiders

Bog Raiders {2}{B}

Creature - Zombie
Swampwalk
Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.
2/2
Cloud Crusader

Cloud Crusader {2}{W}{W}

Creature - Human Knight
Flying
First strike
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.
2/3
  • Magic 2011