28210 cards found
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Spike Drone

Spike Drone {G}

Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
  • Tempest
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Hatcher

Spike Hatcher {6}{G}

Creature - Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
Spike Jester

Spike Jester {B}{R}

Creature - Goblin Warrior
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
3/1
Spike Rogue

Spike Rogue {1}{G}{G}

Creature - Spike
Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
0/0
  • Exodus
Spike Soldier

Spike Soldier {2}{G}{G}

Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
  • Stronghold
Spike Tiller

Spike Tiller {3}{G}{G}

Creature - Spike
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0
  • Time Spiral
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Spike Worker

Spike Worker {2}{G}

Creature - Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
Spike, Tournament Grinder

Spike, Tournament Grinder {2}{B/P}{B/P}

Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
Spike-Tailed Ceratops

Spike-Tailed Ceratops {4}{G}

Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
The conquistadors surrounded the dinosaur only to find that it had outflanked them.
4/4
Related card: Loose in the Park
  • Ixalan
Spiked Baloth

Spiked Baloth {3}{G}

Creature - Beast
Trample
If a baloth isn't hungry, it's dead.
4/2
  • Magic 2013
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1—9 | Spiked Pit Trap deals 5 damage to that creature.
10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations
Spiked Ripsaw

Spiked Ripsaw {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip {3}
Spikefield Cave
Spikefield Hazard

Spikefield Cave

Land
Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
"Silence until we're through. Even a whisper's echo can dislodge death from above."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Hazard
  • Zendikar Rising
Spikefield Hazard
Spikefield Cave

Spikefield Hazard {R}

Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
"Stop screaming! You'll only bring down more spikes."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Cave
  • Zendikar Rising
Spikeshot Elder

Spikeshot Elder {R}

Creature - Goblin Shaman
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.
1/1
Spikeshot Goblin

Spikeshot Goblin {2}{R}

Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
The path of a goblin shaman is a journey through a thousand ways of hurting people.
1/2
Spiketail Drake

Spiketail Drake {3}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
"The spell will have to wait," said Alexi, pointing up. "Drakes."
3/3
  • Prophecy
Spiketail Drakeling

Spiketail Drakeling {1}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.
2/2
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Spikewheel Acrobat

Spikewheel Acrobat {3}{R}

Creature - Human Rogue
Spectacle {2}{R}
"Every street's a stage, and every screaming bystander's an audience."
5/2
  • Ravnica Allegiance
Spin Engine

Spin Engine {3}

Artifact Creature - Construct
{R}: Target creature can't block Spin Engine this turn.
"It will be battle-ready before our strike at Oxid Ridge, and it will guarantee our victory."
—Ketuc of the Helm
3/1
  • Mirrodin Besieged
Spin into Myth

Spin into Myth {4}{U}

Instant
Put target creature on top of its owner's library, then fateseal 2.