28726 cards found
Snowfall

Snowfall {2}{U}

Enchantment
Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
  • Ice Age
Snowfield Sinkhole

Snowfield Sinkhole

Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters tapped.
"Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see."
—Iskene, Kannah storyteller
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
5/5
  • Khans of Tarkir 201 201y
Snubhorn Sentry

Snubhorn Sentry {W}

Creature - Dinosaur
Ascend
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
0/3
Snuff Out

Snuff Out {3}{B}
(Beholder's Death Ray)

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"On a failed save, target creature dies."
So Shiny

So Shiny {2}{U}

Enchantment - Aura
Enchant creature
When So Shiny enters, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
So Tiny

So Tiny {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.
Soar

Soar {1}{U}

Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—The One Thousand Questions
  • Mirage
Soaring Drake

Soaring Drake {2}{U}

Creature - Drake
Flying
The already spectacular views from the towers of the College at Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.
2/3
  • Dominaria United
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When Soaring Hope enters, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
  • Lorwyn
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
  • Duskmourn: House of Horror Commander 11 42
Soaring Sandwing

Soaring Sandwing {4}{W}{W}

Creature - Dinosaur
Flying
When Soaring Sandwing enters, you gain 3 life.
Plainscycling {2}
3/5
  • The Lost Caverns of Ixalan
Soaring Seacliff

Soaring Seacliff

Land
Soaring Seacliff enters tapped.
When Soaring Seacliff enters, target creature gains flying until end of turn.
{T}: Add {U}.
Soaring Show-Off

Soaring Show-Off {2}{U}

Creature - Bird Warrior
Flying
When Soaring Show-Off enters, each player draws a card.
Some spectators love an underdog, but others are just as happy to support a proven winner.
2/2
  • Battlebond
Soaring Thought-Thief

Soaring Thought-Thief {U}{B}

Creature - Human Rogue
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3
  • Zendikar Rising
Social Climber

Social Climber {2}{G}

Creature - Human Druid
Alliance — Whenever another creature you control enters, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
3/2
Related card: Social Climber (Alchemy)
  • Streets of New Capenna
Soilshaper

Soilshaper {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
1/1
  • Champions of Kamigawa
Sojourner's Companion

Sojourner's Companion {7}

Artifact Creature - Salamander
Affinity for artifacts
Artifact landcycling {2}
Before Phyrexia's corruption, many of Mirrodin's creatures were more curious than cruel.
4/4
  • Modern Horizons 2
Sokenzan Bruiser

Sokenzan Bruiser {4}{R}

Creature - Ogre Warrior
Mountainwalk
"We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance."
—Lost Battalion, message to General Takeno
3/3
  • Champions of Kamigawa
Sokenzan Renegade

Sokenzan Renegade {2}{R}

Creature - Ogre Samurai Mercenary
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
3/3
  • Saviors of Kamigawa
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Sokenzan Spellblade

Sokenzan Spellblade {4}{R}

Creature - Ogre Samurai Shaman
Bushido 1
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3
  • Saviors of Kamigawa
Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}.
Channel{3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Sokrates, Athenian Teacher

Sokrates, Athenian Teacher {1}{W}{U}

Legendary Creature - Human Advisor
Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped.
Sokratic Dialogue{T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
0/4
Sol Grail

Sol Grail {3}

Artifact
As Sol Grail enters, choose a color.
{T}: Add one mana of the chosen color.
"Look deep into the Grail, and see there what you desire most."
—Gerda Äagesdotter, Archmage of the Unseen