23271 cards found
Whisper Agent

Whisper Agent {1}{U/B}{U/B}

Creature - Human Rogue
Flash
When Whisper Agent enters, surveil 1.
He has a job to finish, and it's you.
3/2
Whisper Squad

Whisper Squad {B}

Creature - Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
Ears can't hear them. Eyes see too many of them.
1/1
  • Ikoria: Lair of Behemoths
Whisper of the Dross

Whisper of the Dross {B}

Instant
Target creature gets -1/-1 until end of turn. Proliferate.
"Live or die, you serve the Steel Thanes now."
  • Phyrexia: All Will Be One
Whisper, Blood Liturgist

Whisper, Blood Liturgist {3}{B}

Legendary Creature - Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
"Look how they beg for the knife! The Demonlord has trained them well."
2/2
Whisperer of the Wilds

Whisperer of the Wilds {1}{G}

Creature - Human Shaman
{T}: Add {G}.
Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.
0/2
Whispering Madness

Whispering Madness {2}{U}{B}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher
Whispering Snitch

Whispering Snitch {1}{B}

Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"
1/3
Whispering Wizard

Whispering Wizard {3}{U}

Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Ivold was aghast when his device revealed the full scope of the geist infestation.
3/2
Whispers of Emrakul

Whispers of Emrakul {1}{B}

Sorcery
Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Your thoughts are no longer your own.
  • Eldritch Moon
Whispers of the Muse

Whispers of the Muse {U}

Instant
Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Such cloaks are in high demand both by assassins and by those who fear them.
Whispersteel Dagger

Whispersteel Dagger {2}{B}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3}
Whisperwood Elemental

Whisperwood Elemental {3}{G}{G}

Creature - Elemental
At the beginning of your end step, manifest the top card of your library.
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
White Dragon

White Dragon {4}{W}{W}

Creature - Dragon
Flying
Cold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.
4/4
White Glove Gourmand

White Glove Gourmand {2}{W}{B}

Creature - Human Noble
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
"Here's to us! It's time we move beyond beef!"
2/2
  • Fallout 124 652
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
2/2
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
His oath required no service beyond death, but his honor demanded it.
2/2
White Plume Adventurer

White Plume Adventurer {2}{W}

Creature - Orc Cleric
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 49 558
White Rhystic Study

White Rhystic Study {2}{W}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
  • Unknown Event
White Sun's Twilight

White Sun's Twilight {X}{W}{W}

Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures.
  • Phyrexia: All Will Be One Promos 38p 38s
  • Phyrexia: All Will Be One 38 377
White Sun's Zenith

White Sun's Zenith {X}{W}{W}{W}

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
White Ward

White Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When Whitemane Lion enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Whiteout

Whiteout {1}{G}

Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Whitewater Naiads

Whitewater Naiads {3}{U}{U}

Enchantment Creature - Nymph
Constellation — Whenever Whitewater Naiads or another enchantment you control enters, target creature can't be blocked this turn.
Stand against the crash of the river's rapids and you will know the power of the naiads.
4/4