32999 cards found
Resilient Khenra

Resilient Khenra {1}{G}

Creature - Jackal Wizard
When this creature enters, you may have target creature get +X/+X until end of turn, where X is this creature's power.
Eternalize {4}{G}{G}
2/2
Resilient Roadrunner

Resilient Roadrunner {1}{R}

Creature - Bird
Haste, protection from Coyotes
{3}: This creature can't be blocked this turn except by creatures with haste.
"Chasing the roadrunner"
—Omenport slang for wasting energy on impossible pursuits
2/2
  • Outlaws of Thunder Junction
Resilient Wanderer

Resilient Wanderer {2}{W}{W}

Creature - Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
Nomads understand many cultures and therefore travel without fear.
2/3
  • Odyssey
Resistance Fighter

Resistance Fighter {W}

Creature - Human Soldier
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
1/1
Resistance Reunited

Resistance Reunited {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
Resistance Skywarden

Resistance Skywarden {3}{R}{R}

Creature - Ogre Rebel
Menace
Reach
When the Vulshok taught him the word for "home," he knew it was what he had been fighting for.
5/5
Resistance Squad

Resistance Squad {2}{W}

Creature - Human Soldier
When this creature enters, if you control another Human, draw a card.
"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed."
—Olivia Voldaren
3/2
Resize

Resize {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G}
  • Coldsnap
Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Resolute Blademaster

Resolute Blademaster {3}{R}{W}

Creature - Human Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
"Great steel is born in the hottest forges. Great soldiers are born in war."
2/2
  • Battle for Zendikar
Resolute Reinforcements

Resolute Reinforcements {1}{W}

Creature - Human Soldier
Flash
When this creature enters, create a 1/1 white Soldier creature token.
Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.
1/1
Resolute Rejection

Resolute Rejection {1}{W}

Instant
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling {2}
  • Alchemy: Outlaws of Thunder Junction
Resolute Rider

Resolute Rider {W/B}{W/B}{W/B}{W/B}

Creature - Human Knight
{W/B}{W/B}: This creature gains lifelink until end of turn.
{W/B}{W/B}{W/B}: This creature gains indestructible until end of turn.
"Respect the wilds? Certainly. Fear them? No."
4/2
  • Throne of Eldraine
Resolute Strike

Resolute Strike {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
—Tasha, Graypelt veteran
  • Zendikar Rising
Resolute Survivors

Resolute Survivors {1}{R}{W}

Creature - Human Warrior
You may exert this creature as it attacks.
Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
"We are crops no longer. Reap elsewhere."
3/3
  • Hour of Devastation
Resolute Veggiesaur

Resolute Veggiesaur {2}{G}

Creature - Dinosaur Employee
Trample
Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
This dinosaur doesn't know what will kill him, but he's determined it won't be heart disease.
3/3
  • Unfinity 153 439
Resolute Watchdog

Resolute Watchdog {W}

Creature - Dog
Defender
{1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn.
A friend in good times, a guardian in bad times, and a savior when all else fails.
1/3
  • Ravnica Allegiance
Resonance Technician

Resonance Technician {3}{U/R}{U/R}

Creature - Weird Detective
Flying
When this creature enters, you may discard a card. If you do, investigate twice.
{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
4/4
  • Ravnica: Clue Edition
Resounding Roar

Resounding Roar {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W}
When you cycle this card, target creature gets +6/+6 until end of turn.
  • Shards of Alara
Resounding Scream

Resounding Scream {2}{B}

Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R}
When you cycle this card, target player discards two cards at random.
  • Shards of Alara
Resounding Silence

Resounding Silence {3}{W}

Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U}
When you cycle this card, exile up to two target attacking creatures.
  • Shards of Alara
Resounding Thunder

Resounding Thunder {2}{R}

Instant
Resounding Thunder deals 3 damage to any target.
Cycling {5}{B}{R}{G}
When you cycle this card, it deals 6 damage to any target.
Resounding Wave

Resounding Wave {2}{U}

Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B}
When you cycle this card, return two target permanents to their owners' hands.
  • Shards of Alara
Resourceful Collector

Resourceful Collector {1}{R}{G}

Creature - Raccoon Druid
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3/3
  • Alchemy: Bloomburrow
Resourceful Defense

Resourceful Defense {2}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.