23917 cards found
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Vildin-Pack Outcast
Dronepack Kindred

Vildin-Pack Outcast {4}{R}

Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4/4
Card has other part: Dronepack Kindred
  • Eldritch Moon
Vile Aggregate

Vile Aggregate {2}{R}

Creature - Eldrazi Drone
Devoid
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest
*/5
  • Battle for Zendikar
Vile Bile

Vile Bile {1}{B}

Creature - Ooze
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
2½/2½
  • Unhinged
Vile Consumption

Vile Consumption {1}{U}{B}

Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
The plague moved faster than an army and was far more deadly.
  • Invasion
Vile Deacon

Vile Deacon {2}{B}{B}

Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
"The Cabal and the Order really aren't that different. After all, we are both empowered by faith."
2/2
  • Legions
Vile Entomber

Vile Entomber {2}{B}{B}

Creature - Zombie Warlock
Deathtouch
When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
The dead are lonely in the crypt and always eager for company.
2/2
  • Modern Horizons 2 108 403
Vile Manifestation

Vile Manifestation {1}{B}

Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2}
The glyphs writhed and twisted, spewing out dark, vengeful magic.
0/4
Vile Mutilator

Vile Mutilator {5}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.
6/5
  • Duskmourn: House of Horror
Vile Redeemer

Vile Redeemer {2}{G}

Creature - Eldrazi
Devoid
Flash
When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}."
3/3
Vile Requiem

Vile Requiem {2}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Vilespawn Spider

Vilespawn Spider {G}{U}

Creature - Spider
Reach
At the beginning of your upkeep, mill a card.
{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
2/3
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
"You can sign, or you can spend your life imagining what might have been yours."
8/8
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Cannibals

Village Cannibals {2}{B}

Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Some have endured the horrors of Innistrad by becoming the worst monsters of all.
2/2
  • Innistrad
Village Elder

Village Elder {G}

Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win."
—"Love Song of Night and Day"
1/1
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
"I'm afraid it's bad news."
1/1
Card has other part: Moonrise Intruder
Village Reavers
Village Watch

Village Reavers

Creature - Werewolf
(Color indicator: Village Reavers is red)
Wolves and Werewolves you control have haste.
Nightbound
With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
5/4
Card has other part: Village Watch
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
  • Innistrad
Villainous Ogre

Villainous Ogre {2}{B}

Creature - Ogre Warrior
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins."
—Observations of the Kami War
3/2
  • Champions of Kamigawa
Vindictive Flamestoker

Vindictive Flamestoker {R}

Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.
{6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker.
Her faith burns hot enough to sear away the flesh of the heretic.
1/2
  • Phyrexia: All Will Be One Promos 154p 154s
  • Phyrexia: All Will Be One 154 388
Vindictive Lich

Vindictive Lich {3}{B}

Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
4/1