23917 cards found
Viconia, Disciple of Rebirth

Viconia, Disciple of Rebirth {1}{W}{B}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield.
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Strength

Viconia, Disciple of Strength {1}{B}{G}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Violence

Viconia, Disciple of Violence {1}{B}{R}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Drow Apostate

Viconia, Drow Apostate {2}{B}

Legendary Creature - Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background
2/3
  • Commander Legends: Battle for Baldur's Gate 156 394 501
Viconia, Nightsinger's Disciple

Viconia, Nightsinger's Disciple {1}{B}

Legendary Creature - Elf Cleric
Specialize {2}
{1}: Exile target card from a graveyard.
2/3
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence
  • Alchemy Horizons: Baldur's Gate
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror 238 364
Victory Chimes

Victory Chimes {3}

Artifact
Untap Victory Chimes during each other player's untap step.
{T}: A player of your choice adds {C}.
The favored noisemaker of goblins ever since the wardens cracked down on explosives.
Victory of the Pyrohammer

Victory of the Pyrohammer {3}{R}{R}

Enchantment - Saga
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
  • Alchemy: Wilds of Eldraine
Victory's Envoy

Victory's Envoy {3}{W}{W}

Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
3/3
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4/4
Victual Sliver

Victual Sliver {G}{W}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigean Hydropon

Vigean Hydropon {1}{G}{U}

Creature - Plant Mutant
Graft 5
Vigean Hydropon can't attack or block.
Fruits of magic, roots in science.
0/0
  • Dissension
Vigil for the Lost

Vigil for the Lost {3}{W}

Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
  • Scars of Mirrodin
Vigilance

Vigilance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
—Sensei Golden-Tail
  • Champions of Kamigawa
Vigilant Baloth

Vigilant Baloth {3}{G}{G}

Creature - Beast
Vigilance
Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.
5/5
  • Core Set 2019
Vigilant Drake

Vigilant Drake {4}{U}

Creature - Drake
Flying
{2}{U}: Untap Vigilant Drake.
It can stay aloft for weeks with little or no sleep.
3/3
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vigorous Farming

Vigorous Farming {2}{G}

Enchantment
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional {G}."
  • Alchemy: Bloomburrow
Vigorspore Wurm

Vigorspore Wurm {5}{G}

Creature - Wurm
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Vigorspore Wurm can't be blocked by more than one creature.
6/4
  • Guilds of Ravnica
Vihaan, Goldwaker

Vihaan, Goldwaker {R}{W}{B}

Legendary Creature - Dwarf Warlock
Other outlaws you control have vigilance and haste.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
  • Outlaws of Thunder Junction Commander 8 44
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4