29601 cards found
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Phoenix

Shivan Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
To strike down the phoenix is to slash at the flame.
3/4
  • Urza's Legacy
Shivan Raptor

Shivan Raptor {2}{R}

Creature - Dinosaur
First strike, haste
Echo {2}{R}
3/1
  • Urza's Saga
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Shivan Sand-Mage

Shivan Sand-Mage {2}{R}{R}

Creature - Viashino Shaman
When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R}
3/2
Shivan Wumpus

Shivan Wumpus {3}{R}

Creature - Beast
Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
It's easier to move the village than to divert the wumpus.
6/6
Related card: Argothian Wurm
  • Planar Chaos
Shivan Wurm

Shivan Wurm {3}{R}{G}

Creature - Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
7/7
Shivan Zombie

Shivan Zombie {B}{R}

Creature - Phyrexian Barbarian Zombie
Protection from white
Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.
2/2
  • Invasion
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Shizuko, Caller of Autumn

Shizuko, Caller of Autumn {1}{G}{G}

Legendary Creature - Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
2/3
  • Betrayers of Kamigawa
Shoal Kraken

Shoal Kraken {4}{U}

Creature - Kraken
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
It eats the things that eat the things that are drawn to the light.
3/5
  • Theros Beyond Death
Shoal Serpent

Shoal Serpent {5}{U}

Creature - Serpent
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
5/5
  • Zendikar
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
She realized that she could not, in fact, handle the truth.
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Shocker

Shocker {1}{R}

Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shockmaw Dragon

Shockmaw Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
4/4
  • Fate Reforged
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shoot Down

Shoot Down {3}{G}

Sorcery
Exile target artifact, enchantment, or creature with flying.
Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.
  • The Brothers' War
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
  • Outlaws of Thunder Junction
Shore Keeper

Shore Keeper {U}

Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
0/3
  • Ixalan
Shore Snapper

Shore Snapper {2}{B}

Creature - Beast
{U}: Shore Snapper gains islandwalk until end of turn.
Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.
2/2
  • Shards of Alara
Shore Up

Shore Up {U}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Homarid shells are adapted to the crushing pressure of the deepest depths; on land, their sturdiness seems supernatural.
  • Dominaria United
Shorecomber Crab

Shorecomber Crab {U}

Creature - Crab
0/4
  • Arena Beginner Set
Shorecrasher Elemental

Shorecrasher Elemental {U}{U}{U}

Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph {4}{U}
3/3
  • Dragons of Tarkir