4243 cards found
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot
Medomai the Ageless

Medomai the Ageless {4}{W}{U}

Legendary Creature - Sphinx
Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
4/4
Megaflora Jungle

Megaflora Jungle

Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.
Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
  • March of the Machine Commander
Melesse Spirit

Melesse Spirit {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Like a laughing knife, immaculate and sharp, is the Melesse.
3/3
  • Mirage
Meloku the Clouded Mirror

Meloku the Clouded Mirror {4}{U}

Legendary Creature - Moonfolk Wizard
Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.
2/4
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Memory Vampire

Memory Vampire {4}{U}{B}

Creature - Vampire Detective
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
  • Ravnica: Clue Edition
Meneldor, Swift Savior

Meneldor, Swift Savior {3}{U}

Legendary Creature - Bird Soldier
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
"Then come! We have need of speed greater than any wind, outmatching the wings of the Nazgûl."
—Gandalf
3/3
  • The Lord of the Rings: Tales of Middle-earth 62 513
Mentor of Evos Isle

Mentor of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
When Mentor of Evos Isle enters, choose a creature card in your hand. It perpetually gains flying.
2/1
  • Jumpstart: Historic Horizons
Mephidross Vampire

Mephidross Vampire {4}{B}{B}

Creature - Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
3/4
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322
Mercurial Geists

Mercurial Geists {2}{U}{R}

Creature - Spirit
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1/3
Mercurial Kite

Mercurial Kite {3}{U}

Creature - Bird
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2
  • Scourge
Merfolk Falconer

Merfolk Falconer {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever you cast a kicked spell, scry 2.
"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
4/4
  • Zendikar Rising
Merfolk Seastalkers

Merfolk Seastalkers {3}{U}

Creature - Merfolk Scout
Islandwalk
{2}{U}: Tap target creature without flying.
"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
—Nikou, Joraga bard
2/3
Merfolk Skydiver

Merfolk Skydiver {G}{U}

Creature - Merfolk Mutant
Flying
When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate.
1/1
Related card: Contagion Dispenser
Merfolk Skyscout

Merfolk Skyscout {2}{U}{U}

Creature - Merfolk Scout
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."
2/3
Merfolk Wayfinder

Merfolk Wayfinder {2}{U}

Creature - Merfolk Scout
Flying
When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Merfolk Windrobber

Merfolk Windrobber {U}

Creature - Merfolk Rogue
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card.
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1/1
  • Zendikar Rising
Merrow Levitator

Merrow Levitator {3}{U}

Creature - Merfolk Wizard
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
He fancies himself a master thief, claiming to "steal the ground" from his victims.
2/3
  • Eventide
Merrow Wavebreakers

Merrow Wavebreakers {4}{U}

Creature - Merfolk Soldier
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn.
The merrows' prey have retreated from the shore, so they have learned to follow.
3/3
  • Shadowmoor
Mesa Cavalier

Mesa Cavalier {2}{W}

Creature - Human Knight
Flying
When Mesa Cavalier enters, you gain 2 life.
In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.
2/1
  • Dominaria United
Mesa Chicken

Mesa Chicken {W}{W}

Creature - Bird
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
"Lo! lord of layers proudly comb-crested
Hero to hens father to feathers
Crowing sun-caller weaver of wattle
Elder to eggs."
—Rooster Saga
2/2
  • Unglued
Mesa Falcon

Mesa Falcon {1}{W}

Creature - Bird
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope."
—Gulsen, abbey matron
1/1
Related card: Apocalypse Chime
Mesa Pegasus

Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.
1/1