393 cards found
Goblins of the Flarg

Goblins of the Flarg {R}

Creature - Goblin Warrior
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
1/1
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
  • Ravnica Allegiance
Grenzo's Cutthroat

Grenzo's Cutthroat {1}{R}

Creature - Goblin Rogue
First strike
Dethrone
"Their guards are soft, ready to welcome a sharp dagger."
1/1
  • Conspiracy
Grenzo's Ruffians

Grenzo's Ruffians {2}{R}{R}

Creature - Goblin
Melee
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
2/2
  • Conspiracy: Take the Crown
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
2/2
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grotag Bug-Catcher

Grotag Bug-Catcher {1}{R}

Creature - Goblin Warrior
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party.
"Everybody grab a leg!"
1/2
  • Zendikar Rising
Grotag Night-Runner

Grotag Night-Runner {2}{R}

Creature - Goblin Rogue
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
2/3
  • Zendikar Rising
Grotag Siege-Runner

Grotag Siege-Runner {1}{R}

Creature - Goblin Rogue
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
"I don't think he's bringing in the mail . . . ."
—Nundari, Sea Gate militia captain
2/1
  • Rise of the Eldrazi
Ground Pounder

Ground Pounder {1}{G}

Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
People came from miles away just to see the head of the hammer.
2/2
  • Unstable
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
  • Throne of Eldraine
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
2/2
Hammer Jammer

Hammer Jammer {3}{R}

Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
  • Unstable
Hatchet Bully

Hatchet Bully {3}{R}

Creature - Goblin Warrior
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
"It's not much for eating, but I think we can find somethin' to do with it."
3/3
  • Eventide
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Hellraiser Goblin

Hellraiser Goblin {2}{R}

Creature - Goblin Berserker
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
2/2
Hobgoblin Dragoon

Hobgoblin Dragoon {2}{R/W}

Creature - Goblin Knight
Flying, first strike
The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.
1/2
  • Eventide
Horde of Boggarts

Horde of Boggarts {3}{R}

Creature - Goblin
Menace
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.
*/*
  • Shadowmoor
Hornet Harasser

Hornet Harasser {2}{B}{B}

Creature - Goblin Shaman
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
"And though she didn't get her honey, Auntie found something far more interesting."
—A tale of Auntie Grub
2/2
  • Lorwyn
Hulking Goblin

Hulking Goblin {1}{R}

Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Hungry Spriggan

Hungry Spriggan {2}{G}

Creature - Goblin Warrior
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
1/1
Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician {3}{R}

Legendary Creature - Goblin Advisor
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
3/2
Ignition Team

Ignition Team {5}{R}{R}

Creature - Goblin Warrior
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
0/0
  • Conspiracy
Impulsive Pilferer

Impulsive Pilferer {R}

Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token.
Encore {3}{R}
1/1
  • Commander Legends
Intimidator Initiate

Intimidator Initiate {R}

Creature - Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Don't stand in his way, for his way is full of pointy things and fire.
1/1
  • Shadowmoor