3204 cards found
Awaken the Ancient

Awaken the Ancient {1}{R}{R}{R}

Enchantment - Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
  • Magic 2014
Awakener Druid

Awakener Druid {2}{G}

Creature - Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
Aysen Bureaucrats

Aysen Bureaucrats {1}{W}

Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
"When one's word is law, one's whim is equally binding."
—Calmont, Aysen bureaucrat
1/1
Related card: Apocalypse Chime
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
More so than "storm" or "pirate,"
"drake" is the word a sailor least wants to hear.
2/4
Azure Mage

Azure Mage {1}{U}

Creature - Human Wizard
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
Back to Nature

Back to Nature {1}{G}

Instant
Destroy all enchantments.
There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.
Backfire

Backfire {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Bad Deal

Bad Deal {4}{B}{B}

Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
There's no prepared like overprepared.
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power

Balance of Power {3}{U}{U}

Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."
—Lat-Nam teaching
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Related card: Groundbreaker
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Bandage

Bandage {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.
Banefire

Banefire {X}{R}

Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Related card: Kayla's Kindling
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Barbed Sextant

Barbed Sextant {1}

Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Barkhide Troll

Barkhide Troll {G}{G}

Creature - Troll
Barkhide Troll enters the battlefield with a +1/+1 counter on it.
{1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn.
2/2
Related card: Garruk, Wrath of the Wilds
  • Core Set 2020