425 cards found
Iterative Analysis

Iterative Analysis

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Jeering Homunculus

Jeering Homunculus {1}{U}

Creature - Homunculus
When Jeering Homunculus enters the battlefield, you may goad target creature.
Mklthd had always hated crowds . . . and they had always hated him.
0/4
Jetting Glasskite

Jetting Glasskite {4}{U}{U}

Creature - Spirit
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.
4/4
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Kami of the Crescent Moon

Kami of the Crescent Moon {U}{U}

Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa
1/3
Kaya, Ghost Assassin

Kaya, Ghost Assassin {2}{W}{B}

Legendary Planeswalker - Kaya
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[–1]: Each opponent loses 2 life and you gain 2 life.
[–2]: Each opponent discards a card and you draw a card.
Loyalty:
5
Keeper of Keys

Keeper of Keys {3}{U}{U}

Creature - Human Rogue Mutant
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
4/4
Keepsake Gorgon

Keepsake Gorgon {3}{B}{B}

Creature - Gorgon
Deathtouch
{5}{B}{B}: Monstrosity 1.
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
2/5
  • Conspiracy: Take the Crown
  • Theros
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
Kiln Fiend

Kiln Fiend {1}{R}

Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Kitesailing is a way of life—and without practice, the end of it.
Knights of the Black Rose

Knights of the Black Rose {3}{W}{B}

Creature - Human Knight
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
"Hail to the true queen! Long may she reign!"
4/4
Kor Chant

Kor Chant {2}{W}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Related card: Kor Dirge
Lace with Moonglove

Lace with Moonglove {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"Which is more filled with poison: the flower of the moonglove or the minds of elves?"
—Vessifrus, flamekin demagogue
  • Conspiracy: Take the Crown
  • Lorwyn
Lay of the Land

Lay of the Land {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither the righteous nor the wicked. It favors the prepared.
Lead the Stampede

Lead the Stampede {2}{G}

Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Leovold's Operative

Leovold's Operative {2}{G}

Creature - Elf Rogue
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it.
3/2
  • Conspiracy: Take the Crown
Leovold, Emissary of Trest

Leovold, Emissary of Trest {B}{G}{U}

Legendary Creature - Elf Advisor
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
"I'm sure we can come to an arrangement."
3/3
Lieutenants of the Guard

Lieutenants of the Guard {4}{W}

Creature - Human Soldier
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2
Liliana's Specter

Liliana's Specter {1}{B}{B}

Creature - Specter
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
"The finest minions know what I need without me ever saying a thing."
—Liliana Vess
2/1
Lizard Warrior

Lizard Warrior {3}{R}

Creature - Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
Lore Seeker

Lore Seeker {2}

Artifact Creature - Construct
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft.
Each volume contains wonders.
2/2
  • Conspiracy
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0
  • Conspiracy
Magister of Worth

Magister of Worth {4}{W}{B}

Creature - Angel
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4/4
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2