1638 cards found
Budoka Gardener

Budoka Gardener {1}{G}

Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
2/1
Card has other part: Dokai, Weaver of Life
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
The first vine shows the others where to grow.
Buried Alive

Buried Alive {2}{B}

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Forged by divine hands to wander mortal realms.
2/2
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Call the Skybreaker

Call the Skybreaker {5}{U/R}{U/R}

Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
It hears and answers every orison across Shadowmoor.
Call to Mind

Call to Mind {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
Caller of the Claw

Caller of the Claw {2}{G}

Creature - Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
Caller of the Pack

Caller of the Pack {5}{G}{G}

Creature - Beast
Trample
Myriad
8/6
Capricious Efreet

Capricious Efreet {4}{R}{R}

Creature - Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Captivating Vampire

Captivating Vampire {1}{B}{B}

Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Carnage Altar

Carnage Altar {2}

Artifact
{3}, Sacrifice a creature: Draw a card.
"In these bloodstains I will find the fingerprints of our oppressors."
—Anowon, the Ruin Sage
Cathars' Crusade

Cathars' Crusade {3}{W}{W}

Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Cathodion

Cathodion {3}

Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
3/3
Cauldron Dance

Cauldron Dance {4}{B}{R}

Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Cauldron of Souls

Cauldron of Souls {5}

Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Celestial Ancient

Celestial Ancient {3}{W}{W}

Creature - Elemental
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri
3/3
Celestial Archon

Celestial Archon {3}{W}{W}

Enchantment Creature - Archon
Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
Celestial Crusader

Celestial Crusader {2}{W}{W}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Celestial Force

Celestial Force {5}{W}{W}{W}

Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
"Wishing upon only one star seems like a failure of imagination."
—Vish Kal, Blood Arbiter
7/7
  • Commander 2011